Skip to content
Snippets Groups Projects
Commit c6bcbd1c authored by dg's avatar dg
Browse files

Yeeks start to skip tier1 levels after the 4th

git-svn-id: http://svn.net-core.org/repos/t-engine4@6240 51575b47-30f0-44d4-a5cc-537603b46e54
parent b56b1752
No related branches found
No related tags found
No related merge requests found
......@@ -713,7 +713,7 @@ function _M:changeLevelReal(lev, zone, params)
self.zone = zone
end
if self.zone.tier1 then
if lev == 1 and game.state:tier1Killed(3) then
if lev == 1 and game.state:tier1Killed(game.state.birth.start_tier1_skip or 3) then
lev = self.zone.max_level
self.zone.tier1 = nil
Dialog:simplePopup("Easy!", "This zone is so easy for you that you stroll to the last area with ease.")
......
......@@ -51,6 +51,9 @@ newBirthDescriptor{
resolvers.inscription("INFUSION:_REGENERATION", {cooldown=10, dur=5, heal=60}),
resolvers.inscription("INFUSION:_WILD", {cooldown=12, what={physical=true}, dur=4, power=14}),
},
game_state = {
start_tier1_skip = 4,
},
random_escort_possibilities = { {"tier1.1", 1, 2}, {"tier1.2", 1, 2}, {"daikara", 1, 2}, {"old-forest", 1, 4}, {"dreadfell", 1, 8}, {"reknor", 1, 2}, },
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment