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Commit 7f0ca950 authored by dg's avatar dg
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Shadow Ambush also dazes 2 turns

git-svn-id: http://svn.net-core.org/repos/t-engine4@5076 51575b47-30f0-44d4-a5cc-537603b46e54
parent d4118727
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......@@ -79,6 +79,9 @@ newTalent{
target:move(sx, sy, true)
if core.fov.distance(self.x, self.y, sx, sy) <= 1 then
if target:canBe("stun") then
target:setEffect(target.EFF_DAZED, 2, {apply_power=self:combatAttack()})
end
if target:canBe("silence") then
target:setEffect(target.EFF_SILENCED, t.getDuration(self, t), {apply_power=self:combatAttack()})
else
......@@ -90,7 +93,7 @@ newTalent{
end,
info = function(self, t)
local duration = t.getDuration(self, t)
return ([[You reach out with shadow vines toward your target, pulling it to you and silencing it for %d turns.
return ([[You reach out with shadow vines toward your target, pulling it to you and silencing it for %d turns and dazing it for 2 turns.
Duration increases with talent level and chance to succeed with your Dexterity stat.]]):
format(duration)
end,
......
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