diff --git a/game/modules/tome/data/talents/cunning/ambush.lua b/game/modules/tome/data/talents/cunning/ambush.lua index ebb581dec9ceb19ad34b7d20fcc248ce1aa0a667..d6d1c97acfee0fe876dc5fe626fe09c9563bb959 100644 --- a/game/modules/tome/data/talents/cunning/ambush.lua +++ b/game/modules/tome/data/talents/cunning/ambush.lua @@ -79,6 +79,9 @@ newTalent{ target:move(sx, sy, true) if core.fov.distance(self.x, self.y, sx, sy) <= 1 then + if target:canBe("stun") then + target:setEffect(target.EFF_DAZED, 2, {apply_power=self:combatAttack()}) + end if target:canBe("silence") then target:setEffect(target.EFF_SILENCED, t.getDuration(self, t), {apply_power=self:combatAttack()}) else @@ -90,7 +93,7 @@ newTalent{ end, info = function(self, t) local duration = t.getDuration(self, t) - return ([[You reach out with shadow vines toward your target, pulling it to you and silencing it for %d turns. + return ([[You reach out with shadow vines toward your target, pulling it to you and silencing it for %d turns and dazing it for 2 turns. Duration increases with talent level and chance to succeed with your Dexterity stat.]]): format(duration) end,