Skip to content
Snippets Groups Projects
Commit 69e8561b authored by dg's avatar dg
Browse files

Channel Staff does fire damage with fire staves

git-svn-id: http://svn.net-core.org/repos/t-engine4@2728 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4167e92e
No related branches found
No related tags found
No related merge requests found
......@@ -42,7 +42,8 @@ newTalent{
local explosion = "flame"
local damtype = combat.damtype
if damtype == DamageType.COLD then explosion = "freeze" particle = "ice_shards" trail = "icetrail"
if damtype == DamageType.FIRE then explosion = "flame" particle = "bolt_fire" trail = "firetrail"
elseif damtype == DamageType.COLD then explosion = "freeze" particle = "ice_shards" trail = "icetrail"
elseif damtype == DamageType.ACID then explosion = "acid" particle = "bolt_acid" trail = "acidtrail"
elseif damtype == DamageType.LIGHTNING then explosion = "lightning_explosion" particle = "bolt_lightning" trail = "lightningtrail"
elseif damtype == DamageType.LIGHT then explosion = "light" particle = "bolt_light" trail = "lighttrail"
......
......@@ -18,3 +18,5 @@
-- darkgod@te4.org
load("/data/general/grids/basic.lua")
newEntity{ base = "DOWN", define_as = "IRON_COUNCIL", name="The Iron Council (Dwarven empire main city)", change_zone="town-iron-council" }
......@@ -64,6 +64,12 @@ return {
up = "UP_WILDERNESS",
}, },
},
[5] = {
generator = { map = {
class = "engine.generator.map.Static",
map = "zones/reknor-escape-last",
}, },
},
},
on_enter = function(lev, old_lev, new_zone)
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment