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Created with Raphaël 2.2.023Mar222019181716151312119875432128Feb272625242322212019181615141311109765432131Jan302928272625242322212019181716plopRandom worldmap encounters that create an entry to a zone are now on the map (randomized) since birth (this thus does not affect "trap-door" encounters)New tiles for the DaikaraplopoupsoupsPrevent color bleeding in talent requirementsFix bug when saving profile data would error out while saving the gameCorrect dwarf intro textReturning from the Eidolon plane now tries evry hard to place you on the mapfix Wayist*ding*Bosses get a few more HPReduced Bill HP somewhatMost NPCs now scale better with level, they levelup their innate melee damage if they dont use a weapon and they levelup their talentsAdded new npcs: liches; they are very rare and qutie physicaly weak. But they will destroy you if you let them playoupsNew zone encounter in the east: the Orc Breeding Pit, with some new interresting lore giving a new perspective on the orcsNew fun lore about halflingsThe Slime tree is back, for antimagic users!Better running algorithmShield of Light should no longer break when under the effects of burning hexPsionic focus slot now has a quickslot version, and switches with 'X'Vaults now use the new loot table system, they improve the default zone drops and thus are guaranted to store great itemsundeads tiiHumanoid NPCs now have access to racial trees, jsut like the playersAll races now possess racial talents that can be learned using generic talentsDominate Will does not work on Sandworm tunnelersdwarven talentsyeek taletnsshaloren tree doneLimmir now creates artifact amulets (normal ring making is still available)fixBloodbath now correctly resets its duration when a new crit happens, instead of decreasing and re-increasing the total lifethalore racial treefirst racial tree done; Higher'sReshape Weapon/Armour can not be used on quest items moartest
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