diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua index 372480ffeb4c6e9448be2dab3d244a778051108b..e5ee3695f7ff506545a33148a341982aba8f1aed 100644 --- a/game/modules/tome/data/birth/descriptors.lua +++ b/game/modules/tome/data/birth/descriptors.lua @@ -220,7 +220,6 @@ newBirthDescriptor{ "Rare creatures are far more frequent and random bosses start to appear", "Nonrandom bosses will have randomly selected talents", "All enemies have 20% more life", - "Player rank is normal instead of elite", "Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.", }, descriptor_choices = @@ -229,8 +228,8 @@ newBirthDescriptor{ class = { ["Tutorial Adventurer"] = "forbid", }, }, copy = { + instakill_immune = 1, __game_difficulty = 4, - rank = 2, }, game_state = { default_random_rare_chance = 3, @@ -251,7 +250,6 @@ newBirthDescriptor{ "Rare creatures are far more frequent and random bosses start to appear", "Bosses will have randomly selected talents", "Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is", - "Player rank is normal instead of elite", "Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.", }, descriptor_choices = @@ -263,8 +261,8 @@ newBirthDescriptor{ [ActorTalents.T_HUNTED_PLAYER] = 1, }, copy = { + instakill_immune = 1, __game_difficulty = 5, - rank = 2, }, game_state = { default_random_rare_chance = 3, diff --git a/game/modules/tome/data/zones/blighted-ruins/zone.lua b/game/modules/tome/data/zones/blighted-ruins/zone.lua index 76b889f005c520ed4067f195a713e23a57ec36e5..e26cd58b41976c44032ecde682057356b5ae9de2 100644 --- a/game/modules/tome/data/zones/blighted-ruins/zone.lua +++ b/game/modules/tome/data/zones/blighted-ruins/zone.lua @@ -48,7 +48,8 @@ return { door = "DOOR", }, actor = { - class = "mod.class.generator.actor.Random", + class = "engine.generator.actor.Random", + --class = "mod.class.generator.actor.Random", nb_npc = {20, 30}, filters = { {max_ood=2}, }, guardian = "HALF_BONE_GIANT", guardian_level = 1, diff --git a/game/modules/tome/data/zones/murgol-lair/zone.lua b/game/modules/tome/data/zones/murgol-lair/zone.lua index 3c620a0f341fad98e97defe3e53208d455dcf281..77b249a4cdfb850c1b4b42c298003b534da5c061 100644 --- a/game/modules/tome/data/zones/murgol-lair/zone.lua +++ b/game/modules/tome/data/zones/murgol-lair/zone.lua @@ -50,7 +50,8 @@ return { door = "WATER_DOOR", }, actor = { - class = "mod.class.generator.actor.Random", + class = "engine.generator.actor.Random", + --class = "mod.class.generator.actor.Random", nb_npc = {20, 30}, filters = { {max_ood=2}, }, guardian = is_invaded and "NASHVA" or "MURGOL", diff --git a/game/modules/tome/data/zones/reknor-escape/zone.lua b/game/modules/tome/data/zones/reknor-escape/zone.lua index 6e5866ab69d35bfb8c7dbae9ad91d800fcbef55a..794a204808d81bc578119885c3ec5749937e67b0 100644 --- a/game/modules/tome/data/zones/reknor-escape/zone.lua +++ b/game/modules/tome/data/zones/reknor-escape/zone.lua @@ -45,7 +45,8 @@ return { force_down = true, }, actor = { - class = "mod.class.generator.actor.Random", + class = "engine.generator.actor.Random", + --class = "mod.class.generator.actor.Random", nb_npc = {50, 60}, filters = { {max_ood=2}, }, nb_spots = 2, on_spot_chance = 35, diff --git a/game/modules/tome/data/zones/ritch-tunnels/zone.lua b/game/modules/tome/data/zones/ritch-tunnels/zone.lua index 317cade552b5c4614f9ccb8a04ccd15078a2ab0d..7fdb2b51cac676c7e324e1a33cbdfc124a47c255 100644 --- a/game/modules/tome/data/zones/ritch-tunnels/zone.lua +++ b/game/modules/tome/data/zones/ritch-tunnels/zone.lua @@ -47,7 +47,8 @@ return { door = "UNDERGROUND_SAND", }, actor = { - class = "mod.class.generator.actor.Random", + class = "engine.generator.actor.Random", + --class = "mod.class.generator.actor.Random", nb_npc = {20, 30}, filters = { {max_ood=2}, }, randelite = 0, diff --git a/game/modules/tome/data/zones/slazish-fen/zone.lua b/game/modules/tome/data/zones/slazish-fen/zone.lua index 44c751ce6efaa3e87f034c3aaf5c73c59ee91015..da10e83829d089596ad25b7b63fad546f73691e0 100644 --- a/game/modules/tome/data/zones/slazish-fen/zone.lua +++ b/game/modules/tome/data/zones/slazish-fen/zone.lua @@ -56,7 +56,8 @@ return { -- lite_room_chance = 100, }, actor = { - class = "mod.class.generator.actor.Random", + class = "engine.generator.actor.Random", + --class = "mod.class.generator.actor.Random", nb_npc = {7, 10}, filters = { {max_ood=2}, }, randelite = 0,