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Commit 48d623a4 authored by dg's avatar dg
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Psychic Lobotomy no longer ignores confusion immunity

git-svn-id: http://svn.net-core.org/repos/t-engine4@6560 51575b47-30f0-44d4-a5cc-537603b46e54
parent 1722b843
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......@@ -80,7 +80,7 @@ newTalent{
local ai = target.ai or nil
local dam = self:mindCrit(t.getDamage(self, t))
if target:canBe("confused") then
if target:canBe("confusion") then
target:setEffect(target.EFF_LOBOTOMIZED, t.getDuration(self, t), {src=self, dam=dam, power=t.getPower(self, t), apply_power=self:combatMindpower()})
else
game.logSeen(target, "%s resists the lobotomy!", target.name:capitalize())
......
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