Skip to content
Snippets Groups Projects
Commit 1722b843 authored by dg's avatar dg
Browse files

Creepding Darkness will try harder to disappear

git-svn-id: http://svn.net-core.org/repos/t-engine4@6559 51575b47-30f0-44d4-a5cc-537603b46e54
parent c4601391
No related branches found
No related tags found
No related merge requests found
......@@ -114,7 +114,7 @@ local function createDarkTendrils(summoner, x, y, target, damage, duration, pinD
-- remove dark tendrils
game.level.map:removeParticleEmitter(self.particles)
game.level.map:remove(self.x, self.y, Map.TERRAIN+4)
game.level:removeEntity(self)
game.level:removeEntity(self, true)
elseif self.particles.x ~= self.x or self.particles.y ~= self.y then
-- move dark tendrils
game.level.map:removeParticleEmitter(self.particles)
......@@ -231,7 +231,7 @@ newTalent{
-- remove
if self.particles then game.level.map:removeParticleEmitter(self.particles) end
game.level.map:remove(self.x, self.y, Map.TERRAIN+3)
game.level:removeEntity(self)
game.level:removeEntity(self, true)
self.creepingDark = nil
--game.level.map:redisplay()
else
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment