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  1. Mar 20, 2020
  2. Mar 19, 2020
  3. Mar 18, 2020
    • DarkGod's avatar
      Merge branch 'i18n' · e6b4ce6f
      DarkGod authored
      e6b4ce6f
    • DarkGod's avatar
      Merge branch 'allow-cancelling-temporal-form-talents' into 'master' · 9cf6a0a3
      DarkGod authored
      Allow cancelling Temporal Form's anomaly talents
      
      ## Summary
      
      Added a `doAction` function to all anomalies which gets wrapped by the
      `action` function and adds a parameter to specify whether targeting
      can be cancelled. The default is for this to be true, if the talent
      gets used directly by the player, like when in Temporal Form.
      
      For the special cases related to Twist Fate, cancelling is disabled like
      it was in the past, even while in Temporal Form.
      
      ## Details
      
      Currently if you use the Temporal Form prodigy and activate one of the anomaly talents it adds, you can't cancel targeting if you don't like your options, which feels like a bug to me (http://forums.te4.org/viewtopic.php?f=42&t=50761). The reason they can't be cancelled is that anomalies are usually not under the player's control. The Twist Fate talent gives control over targeting, but cancelling is disabled to prevent the player from avoiding the effect.
      
      For Temporal Form this doesn't make sense to me, because as a Telegoroth you're able to specify which anomaly you want to create, and thus you should also be able to cancel the targeting. I also assume that lore-wise they have more control than a chronomancing player character would.
      
      At the same time, I didn't want Twist Fate to behave differently if Temporal Form was active. I consider the anomalies that you directly trigger to be more under your control, while anomalies resulting from Induce Anomaly and paradox failures etc. are less under your control, even in Temporal Form.
      
      I tried a bunch of different approaches, and the one described in the summary is the cleanest and most future proof one I could come up with with my current knowledge of the code. I'm open to alternatives.
      
      ## Testing
      
      Scenarios I tested:
      * Alchemist with Temporal Form. Verified cancelling the different anomaly talents while targeting works.
      * Paradox Mage with Induce Anomaly. Verified the anomalies happened without further user interaction.
      * Paradox Mage with Induce Anomaly and Twist Fate. Verified the anomalies couldn't be cancelled.
      * Paradox Mage with Induce Anomaly, Twist Fate and Temporal Form active. Verified the anomalies couldn't be cancelled.
      
      I didn't test traps and paradox failures since those all call `paradoxDoAnomaly`, which is mostly the same code path as Induce Anomaly.
      
      See merge request !620
      9cf6a0a3
    • DarkGod's avatar
      plop · 5d6920d7
      DarkGod authored
      Merge branch 'Inkie/t-engine4-1.6.7-misc'
      5d6920d7
  4. Mar 17, 2020
  5. Mar 16, 2020
  6. Mar 14, 2020
  7. Mar 13, 2020
  8. Mar 10, 2020
  9. Mar 09, 2020
  10. Mar 08, 2020
  11. Mar 05, 2020
  12. Mar 04, 2020
    • Lisa Greene's avatar
      Nerf item nature slow · 110f50f2
      Lisa Greene authored
      This is out of line with the power of other on hits and trivialzes the value of slow for melee classes, reaching upwards of 50% slow near constantly applied with ease
      110f50f2
    • S. Chonville's avatar
      Fix accuracy bonuses · a07c7629
      S. Chonville authored
      a07c7629
    • S. Chonville's avatar
      Remove selffire from Corrupted Negation · b3d1eae0
      S. Chonville authored
      It's just manual targeting tedium with almost no relevance to gameplay. Selffire has already been removed from every other Corruptor talent.
      b3d1eae0
    • S. Chonville's avatar
      Fix callBackOnHit damage going through Unstoppable · a9e10e1c
      S. Chonville authored
      Currently relevant for the Miasma debuff
      a9e10e1c
    • S. Chonville's avatar
      Fix Force of Will tree · 7d979ac1
      S. Chonville authored
      Blast can no longer randomly multihit
      Blast damage now actually reduced by distance (up to 50% at max range)
      Random knockback VFX direction now matches effect
      Fix Unseen Force to actually use getTalentRange so it works with RAD, fixed tooltip inconsistency
      7d979ac1
    • Raf Geens's avatar
      Allow cancelling Temporal Form's anomaly talents · 66491481
      Raf Geens authored
      Added a doAction function to all anomalies which gets wrapped by the
      action function and adds a parameter to specify whether targeting
      can be cancelled. The default is for this to be true, if the talent
      gets used directly by the player, like when in Temporal Form.
      
      For the special cases related to Twist Fate, cancelling is disabled like
      it was in the past, even while in Temporal Form.
      66491481
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