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  1. Jun 17, 2020
  2. Jun 16, 2020
  3. Jun 13, 2020
  4. Jun 12, 2020
  5. Jun 07, 2020
  6. Jun 05, 2020
  7. Jun 04, 2020
    • DarkGod's avatar
      Merge branch 'rnd_boss_restrict_fix' into 'master' · 50974198
      DarkGod authored
      Fix rnd_boss_restrict=true will trigger a bug.
      
      Let `rnd_boss_restrict` use `util.getval` interface to make it support defination like `rnd_boss_restrict = true` (in `data/talents/celestial/combat.lua:130`)
      
      Bug report:
      ```
      Lua Error: /mod/class/GameState.lua:2218: attempt to call field 'rnd_boss_restrict' (a boolean value)
      ```
      
      See merge request !639
      50974198
    • Otowa Kotori's avatar
      Fix rnd_boss_restrict=true will trigger a bug. · d71de162
      Otowa Kotori authored
      Bug report:
      Lua Error: /mod/class/GameState.lua:2218: attempt to call field 'rnd_boss_restrict' (a boolean value)
      d71de162
  8. Jun 02, 2020
    • DarkGod's avatar
      plop · 04328fb6
      DarkGod authored
      04328fb6
    • DarkGod's avatar
      Merge branch 'object-preuse-talent' into 'master' · cd3f07b0
      DarkGod authored
      Make using item respect preUseTalent
      
      Currently, using item talent will not check talent's on_pre_use.
      
      For example, Threads of Fate can use See the Threads infinite times on a same map, which is contrary to talent description.
      
      This patch will make it check `actor:preUseTalent`, with `force_talent_ignore_ressources=1`
      
      The HotkeysIconsDisplay is also modified to check preUseTalent.
      
      This would need some tests to see if it would break any item talents.
      
      See merge request !629
      cd3f07b0
  9. Jun 01, 2020
  10. May 31, 2020
    • DarkGod's avatar
      updated lichform quest · 7a78c6f4
      DarkGod authored
      7a78c6f4
    • DarkGod's avatar
      edfe1b96
    • DarkGod's avatar
      plop · 983f90cf
      DarkGod authored
      983f90cf
    • DarkGod's avatar
      plop · 5af2abd2
      DarkGod authored
      5af2abd2
    • DarkGod's avatar
      Merge branch 'limit-scaling-functions' into 'master' · 179f2bd8
      DarkGod authored
      Rewrite functions for scaling with diminishing returns approaching a limit
      
      **Why change anything**: current limit scaling functions have an issue where they are very frontloaded and give scaling curves where the vast majority of scaling is done within the first few talent levels. The combatTalentLimit (cTL) function is particularly egregious for this, and it is to the point that @Shibari, @razakai and myself all do not use it and rather use math.min or math.max(combatTalentScale) for better scaling curves. This tends to be an issue most often when the limit is close to the value desired at talent level 5, which is a common use case for cTL of talent cooldowns, talent range, debuff duration, etc.  
      
      
      **Happy happy math fun time**: the formula I wrote for cTL uses a general calculation of limit*(1-exp[a*√(x)+b]) as opposed to the current formula using a general calculation of limit*(x + a)/(x + b), where for both functions a, b are determined based on the parameters giving for scaling. Both of these are sigmoid functions, i.e. are bounded by a limit and will monotonically either increase or decrease as desired at a slowing rate. The primary desired aspect of the replacement function I suggest is that it will exhibit less drastic increases within the first few talent levels and show more growth from moderate talent levels.   
      Similar exponential decay functions are proposed to replace combatStatLimit and combatLimit for consistency; however, these functions do not have as much issue as cTL. As such, I used x^0.75 rather than √x which will provide more similar results to existing combatLimit and combatStatLimit.
      
      See merge request !636
      179f2bd8
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