"game/modules/tome/data/talents/spells/spells.lua" did not exist on "0b6b1c9b2f4818bbfcdff7ca9e77c68d71399056"
- Dec 09, 2012
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dg authored
Buffed Frozen Ground and Shatter git-svn-id: http://svn.net-core.org/repos/t-engine4@6024 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 17, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5491 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 12, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5446 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 26, 2011
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dg authored
Fixed Waters of Life Fixed Relentless Pursuit Fixed psionic Focus tree Fixed Shatter Infusion/Rune saturation doesnt prevent resting Moddable tiles boots appear behind the robe, not over it git-svn-id: http://svn.net-core.org/repos/t-engine4@4671 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4469 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 03, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4322 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 04, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3786 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2891 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 22, 2011
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dg authored
Reworked how the minimap works, Entities now can have a setupMinimapInfo() method that is called by the map code. If you use a special map update code, have a look at Map:updateGrid to make your code up to date git-svn-id: http://svn.net-core.org/repos/t-engine4@2463 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 18, 2011
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dg authored
New tactic AI. It will be used by elites and bosses mostly. It asserts the current situation, determines needs and capabilities and uses them accordingly git-svn-id: http://svn.net-core.org/repos/t-engine4@2424 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 07, 2011
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dg authored
Changed the maximun range/sight for players & NPCs from 20 to 10, thus reducing the offscreen rays of deaths, increasing tactical value and allowing for bigger tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@2309 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 29, 2010
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dg authored
Removed the Pyromancer, Cryomancer, Geomancer and Tempest classes; instead unlocking them will grant all new Archmages access to the corresponding trees (which are bumped to level 10 trees) git-svn-id: http://svn.net-core.org/repos/t-engine4@2229 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2101 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 04, 2010
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dg authored
Adjusted some spell costs Skeletons can not bleed git-svn-id: http://svn.net-core.org/repos/t-engine4@1769 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1666 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 08, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1463 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1329 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1262 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 17, 2010
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dg authored
All (nearly) dialogs can be exited by clicking outside their borders git-svn-id: http://svn.net-core.org/repos/t-engine4@1246 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 31, 2010
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dg authored
fixes git-svn-id: http://svn.net-core.org/repos/t-engine4@964 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@951 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@950 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 15, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@923 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Talents that have hostile actions will default to hostile targets Generic talents will be displayed as such in the talents screen Fix many alchemist issues continue on geomancers git-svn-id: http://svn.net-core.org/repos/t-engine4@921 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
start vor pride git-svn-id: http://svn.net-core.org/repos/t-engine4@920 51575b47-30f0-44d4-a5cc-537603b46e54
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