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Commit e06c99cb authored by dg's avatar dg
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Urkis drops an artifact in addition to the rod

Adjusted some spell costs
Skeletons can not bleed


git-svn-id: http://svn.net-core.org/repos/t-engine4@1769 51575b47-30f0-44d4-a5cc-537603b46e54
parent c17eea2c
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......@@ -42,6 +42,7 @@ newEntity{
open_door = true,
cut_immune = 1,
blind_immune = 1,
fear_immune = 1,
see_invisible = 2,
......
......@@ -41,6 +41,7 @@ newTalent{
self:projectile(tg, x, y, DamageType.FIREBURN, self:spellCrit(self:combatTalentSpellDamage(t, 25, 290)), {type="flame"})
else
self:project(tg, x, y, DamageType.FIREBURN, self:spellCrit(self:combatTalentSpellDamage(t, 25, 290)))
local _ _, x, y = self:canProject(tg, x, y)
game.level.map:particleEmitter(self.x, self.y, tg.radius, "flamebeam", {tx=x-self.x, ty=y-self.y})
end
game:playSoundNear(self, "talents/fire")
......
......@@ -82,7 +82,7 @@ newTalent{
type = {"spell/ice",3},
require = spells_req3,
points = 5,
mana = 35,
mana = 25,
cooldown = 15,
tactical = {
ATTACKAREA = 10,
......@@ -135,7 +135,7 @@ newTalent{
require = spells_req4,
points = 5,
mode = "sustained",
sustain_mana = 80,
sustain_mana = 50,
cooldown = 30,
activate = function(self, t)
game:playSoundNear(self, "talents/ice")
......
......@@ -159,7 +159,7 @@ newTalent{
require = spells_req4,
points = 5,
mode = "sustained",
sustain_mana = 80,
sustain_mana = 50,
cooldown = 30,
activate = function(self, t)
game:playSoundNear(self, "talents/earth")
......
......@@ -61,7 +61,7 @@ newTalent{
type = {"spell/storm",2},
require = spells_req2,
points = 5,
mana = 12,
mana = 8,
cooldown = 3,
tactical = {
ATTACK = 10,
......@@ -125,7 +125,7 @@ newTalent{
require = spells_req4,
points = 5,
mode = "sustained",
sustain_mana = 80,
sustain_mana = 50,
cooldown = 30,
activate = function(self, t)
game:playSoundNear(self, "talents/thunderstorm")
......
......@@ -48,7 +48,7 @@ newTalent{
type = {"spell/wildfire",2},
require = spells_req2,
points = 5,
mana = 50,
mana = 35,
cooldown = 16,
tactical = {
ATTACKAREA = 40,
......@@ -81,7 +81,7 @@ newTalent{
type = {"spell/wildfire",3},
require = spells_req3,
points = 5,
mana = 50,
mana = 40,
cooldown = 14,
tactical = {
ATTACKAREA = 10,
......@@ -126,7 +126,7 @@ newTalent{
require = spells_req4,
points = 5,
mode = "sustained",
sustain_mana = 80,
sustain_mana = 50,
cooldown = 30,
activate = function(self, t)
game:playSoundNear(self, "talents/fire")
......
......@@ -49,6 +49,7 @@ newEntity{ define_as = "URKIS",
{type="armor", subtype="cloth", ego_chance=100, autoreq=true},
},
resolvers.drops{chance=100, nb=4, {ego_chance=100} },
resolvers.drops{chance=100, nb=1, {unique=true} },
resolvers.drops{chance=100, nb=1, {defined="ROD_OF_RECALL"} },
resists = { [DamageType.LIGHTNING] = 100, },
......
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