- Jun 30, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@875 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@874 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@873 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@872 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@871 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@870 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@869 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@868 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Random tree layout will try to place lower trees on top git-svn-id: http://svn.net-core.org/repos/t-engine4@867 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@866 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@865 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@864 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ... Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish git-svn-id: http://svn.net-core.org/repos/t-engine4@863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@862 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@861 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@860 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@859 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@858 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@857 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@856 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 27, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@855 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@854 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@853 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@852 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@851 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 26, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@850 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@849 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Split talents into talents and skills. Both have their own points. Talents are class defining stuff, mostly combat oriented while skills will be learnable by more classes and are mostly utility Increasing stats/talents will recast sustained talents (with a few exceptions) git-svn-id: http://svn.net-core.org/repos/t-engine4@848 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@847 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
New zone: Rak'shor Pride New quests to advance the story NPC stat leveling is limited in the same way the player is: natural max of 60 git-svn-id: http://svn.net-core.org/repos/t-engine4@846 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@845 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 25, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@844 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@843 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 24, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@842 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
ToME now uses a FBO to do a full map shader that can blur, colorize, ... Low hit point warning now displays a red "glow" around the map edges, intensifying as life gets lower git-svn-id: http://svn.net-core.org/repos/t-engine4@841 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@840 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@839 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Sandworm Tunnellers are now invulnerable git-svn-id: http://svn.net-core.org/repos/t-engine4@838 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 23, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@837 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@836 51575b47-30f0-44d4-a5cc-537603b46e54
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