OpenGL Framebuffer Object (FBO) support available to modules
ToME now uses a FBO to do a full map shader that can blur, colorize, ... Low hit point warning now displays a red "glow" around the map edges, intensifying as life gets lower git-svn-id: http://svn.net-core.org/repos/t-engine4@841 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engine/Map.lua 7 additions, 2 deletionsgame/engine/Map.lua
- game/engine/Shader.lua 24 additions, 19 deletionsgame/engine/Shader.lua
- game/engine/Target.lua 6 additions, 1 deletiongame/engine/Target.lua
- game/modules/tome/class/Game.lua 22 additions, 8 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/class/Player.lua 8 additions, 0 deletionsgame/modules/tome/class/Player.lua
- game/modules/tome/data/gfx/shaders/main_fbo.frag 109 additions, 0 deletionsgame/modules/tome/data/gfx/shaders/main_fbo.frag
- game/modules/tome/data/gfx/shaders/main_fbo.lua 28 additions, 0 deletionsgame/modules/tome/data/gfx/shaders/main_fbo.lua
- game/modules/tome/data/gfx/shaders/unique_glow.frag 1 addition, 2 deletionsgame/modules/tome/data/gfx/shaders/unique_glow.frag
- game/modules/tome/data/gfx/shaders/unique_glow.lua 0 additions, 1 deletiongame/modules/tome/data/gfx/shaders/unique_glow.lua
- game/modules/tome/data/zones/flooded-cave/zone.lua 1 addition, 1 deletiongame/modules/tome/data/zones/flooded-cave/zone.lua
- src/core_lua.c 146 additions, 0 deletionssrc/core_lua.c
- src/map.c 2 additions, 2 deletionssrc/map.c
- src/shaders.c 7 additions, 3 deletionssrc/shaders.c
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