- Aug 03, 2020
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DarkGod authored
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- Jul 27, 2020
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DarkGod authored
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- Apr 14, 2020
- Mar 21, 2020
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Otowa Kotori authored
Currently, using item talent will not check talent's on_pre_use. For example, Threads of Fate can use See the Threads infinite times on a same map, which is contrary to talent description. This patch will make it check actor:preUseTalent, with force_talent_ignore_ressources=1 The HotkeysIconsDisplay is also modified to check preUseTalent. This would need some tests to see if it would break any item talents.
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- Mar 14, 2020
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Otowa Kotori authored
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- Mar 04, 2020
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S. Chonville authored
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- Feb 19, 2020
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Otowa Kotori authored
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- Feb 15, 2020
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Otowa Kotori authored
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- Feb 01, 2020
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Otowa Kotori authored
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- Jan 30, 2020
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Otowa Kotori authored
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- Jan 28, 2020
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Otowa Kotori authored
Integrates commits fixing 120+ bugs in the current version of the translation framework.
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- Jan 21, 2020
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Otowa Kotori authored
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- Jan 18, 2020
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Otowa Kotori authored
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- Jan 17, 2020
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Otowa Kotori authored
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- Jan 13, 2020
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Otowa Kotori authored
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- Jan 09, 2020
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Otowa Kotori authored
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Otowa Kotori authored
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- Dec 20, 2019
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Lisa Greene authored
No more 13.68419783265183724592318563715t6138644108767472 armour values
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- Nov 17, 2019
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- Oct 15, 2019
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Chris Davidson authored
The old one had odd interactions when a projectile caused the block.
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- Oct 08, 2019
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Tawny Harte authored
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- Oct 03, 2019
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DarkGod authored
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- Sep 19, 2019
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DarkGod authored
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- Jun 11, 2019
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Chris Davidson authored
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- Jun 04, 2019
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Chris Davidson authored
On 1.5 only the staff accuracy bonus matters much, and the amount of accuracy to reach the cap is unlisted and varies from type to type. This standardizes all accuracy bonuses to be capped at a 100 accuracy difference. A side goal of this is making lower values of defense useful since it'll always at least reduce something. Old: Axe: +10% crit at 50 accuracy Sword: +25% crit power at 62.5 accuracy Mace: +10% base power at 100 accuracy Staff: +200% proc damage at 80 accuracy New: Axe: +25% crit at 100 accuracy Sword: +50% crit power at 100 accuracy Mace: +20% base power at 100 accuracy, now happen before armor Staff: +200% proc damage at 100 accuracy
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Chris Davidson authored
- New option for always displaying shield combat - Added display mentioning the display options/conditions
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- May 22, 2019
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Chris Davidson authored
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- Jan 21, 2019
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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- Dec 26, 2018
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Chris Davidson authored
other two would lose ALL their set bonuses - including the Thermal/Charged set bonus, even though both are still equipped. If you re-equipped the Kinetic Focus, you would get the Kinetic/Thermal and Kinetic/Charged set bonuses, but not the Thermal/Charged one. In the general case, removing one item from any set would remove all set bonuses from all items in that set. This worked fine for non-overlapping sets, but does not work for overlapping ones: if X+Y, Y+Z, and X+Z are all sets, then removing X would take away the set bonuses for Y+Z, which it obviously should not. This commit changes set behaviour so that only set bonuses from the sets that were *actually broken* are removed. If you remove X, the bonuses for X+Y and X+Z are still removed, but the bonus for Y+Z remains. This fixes the Kinetic/Thermal/Charged Focus set. Object:specialSetAdd() now takes the set_id as a third parameter. This is only needed for overlapping sets and can safely be omitted for sets that do not overlap. Therefore, existing addons that use specialSetAdd() will not break. There are still other problems with mindstar ego sets that need to be addressed separately.
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- Nov 08, 2018
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Chris Davidson authored
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- Oct 25, 2018
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Chris Davidson authored
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Chris Davidson authored
- Change use_power display so the description doesn't have to awkwardly end with a ", putting all charms blah blah" - Only show charm_on_use percent when its under 100
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- Oct 24, 2018
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Chris Davidson authored
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- Apr 11, 2018
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DarkGod authored
Fixed talent unlearning and item removal to correctly remove buffs they set like they already removed sustains
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- Apr 04, 2018
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DarkGod authored
Massive armour, heavy armour and shields do not check for Armour Training talent directly anymore, instead they check for flags "allow_wear_*"
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- Mar 21, 2018
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DarkGod authored
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- Feb 09, 2018
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DarkGod authored
Exported necrotic aura and create minions data and functions to the global talents environment for easier modding
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