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  1. Aug 03, 2020
  2. Jul 27, 2020
  3. Apr 14, 2020
  4. Mar 21, 2020
    • Otowa Kotori's avatar
      Make using item respect preUseTalent · fc10f56f
      Otowa Kotori authored
      Currently, using item talent will not check talent's on_pre_use.
      For example, Threads of Fate can use See the Threads infinite times on a same map, which is contrary to talent description.
      This patch will make it check actor:preUseTalent, with force_talent_ignore_ressources=1
      The HotkeysIconsDisplay is also modified to check preUseTalent.
      This would need some tests to see if it would break any item talents.
      fc10f56f
  5. Mar 14, 2020
  6. Mar 04, 2020
  7. Feb 19, 2020
  8. Feb 15, 2020
  9. Feb 01, 2020
  10. Jan 30, 2020
  11. Jan 28, 2020
    • Otowa Kotori's avatar
      Bundled update · 6e2b15a2
      Otowa Kotori authored
      Integrates commits fixing 120+ bugs in the current version of the translation framework.
      6e2b15a2
  12. Jan 21, 2020
  13. Jan 18, 2020
  14. Jan 17, 2020
  15. Jan 13, 2020
  16. Jan 09, 2020
  17. Dec 20, 2019
  18. Nov 17, 2019
  19. Oct 15, 2019
  20. Oct 08, 2019
  21. Oct 03, 2019
  22. Sep 19, 2019
  23. Jun 11, 2019
  24. Jun 04, 2019
    • Chris Davidson's avatar
      Revise accuracy bonuses to have more impact and nicer breakpoints · a82653e5
      Chris Davidson authored
      On 1.5 only the staff accuracy bonus matters much, and the amount of accuracy to reach the cap is unlisted and varies from type to type.  This standardizes all accuracy bonuses to be capped at a 100 accuracy difference.  A side goal of this is making lower values of defense useful since it'll always at least reduce something.
      
      Old:
      Axe:  +10% crit at 50 accuracy
      Sword:  +25% crit power at 62.5 accuracy
      Mace:  +10% base power at 100 accuracy
      Staff:  +200% proc damage at 80 accuracy
      
      New:
      Axe:  +25% crit at 100 accuracy
      Sword:  +50% crit power at 100 accuracy
      Mace:  +20% base power at 100 accuracy, now happen before armor
      Staff:  +200% proc damage at 100 accuracy
      a82653e5
    • Chris Davidson's avatar
      Revise shield/glove combat table tooltips · 33aa5c58
      Chris Davidson authored
      - New option for always displaying shield combat
      
      - Added display mentioning the display options/conditions
      33aa5c58
  25. May 22, 2019
  26. Jan 21, 2019
  27. Dec 26, 2018
    • Chris Davidson's avatar
      Previously, if you equipped all three mindstars, then removed Kinetic Focus, the · be799dc2
      Chris Davidson authored
      other two would lose ALL their set bonuses - including the Thermal/Charged set
      bonus, even though both are still equipped. If you re-equipped the Kinetic
      Focus, you would get the Kinetic/Thermal and Kinetic/Charged set bonuses, but
      not the Thermal/Charged one.
      In the general case, removing one item from any set would remove all set bonuses
      from all items in that set. This worked fine for non-overlapping sets, but does
      not work for overlapping ones: if X+Y, Y+Z, and X+Z are all sets, then removing
      X would take away the set bonuses for Y+Z, which it obviously should not.
      
      This commit changes set behaviour so that only set bonuses from the sets that
      were *actually broken* are removed. If you remove X, the bonuses for X+Y and X+Z
      are still removed, but the bonus for Y+Z remains. This fixes the
      Kinetic/Thermal/Charged Focus set.
      
      Object:specialSetAdd() now takes the set_id as a third parameter. This is
      only needed for overlapping sets and can safely be omitted for sets that do not
      overlap. Therefore, existing addons that use specialSetAdd() will not break.
      
      There are still other problems with mindstar ego sets that need to be addressed
      separately.
      be799dc2
  28. Nov 08, 2018
  29. Oct 25, 2018
  30. Oct 24, 2018
  31. Apr 11, 2018
  32. Apr 04, 2018
  33. Mar 21, 2018
  34. Feb 09, 2018
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