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Revise accuracy bonuses to have more impact and nicer breakpoints
On 1.5 only the staff accuracy bonus matters much, and the amount of accuracy to reach the cap is unlisted and varies from type to type. This standardizes all accuracy bonuses to be capped at a 100 accuracy difference. A side goal of this is making lower values of defense useful since it'll always at least reduce something. Old: Axe: +10% crit at 50 accuracy Sword: +25% crit power at 62.5 accuracy Mace: +10% base power at 100 accuracy Staff: +200% proc damage at 80 accuracy New: Axe: +25% crit at 100 accuracy Sword: +50% crit power at 100 accuracy Mace: +20% base power at 100 accuracy, now happen before armor Staff: +200% proc damage at 100 accuracy
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- game/modules/tome/class/Object.lua 5 additions, 5 deletionsgame/modules/tome/class/Object.lua
- game/modules/tome/class/interface/Combat.lua 11 additions, 11 deletionsgame/modules/tome/class/interface/Combat.lua
- game/modules/tome/class/interface/TooltipsData.lua 1 addition, 0 deletionsgame/modules/tome/class/interface/TooltipsData.lua
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