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Commit 41ca36ae authored by dg's avatar dg
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more orcs in the moria

git-svn-id: http://svn.net-core.org/repos/t-engine4@750 51575b47-30f0-44d4-a5cc-537603b46e54
parent 9c7d5428
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......@@ -29,7 +29,7 @@ quickEntity('t', {show_tooltip=true, name='forest', display='#', color=colors.LI
quickEntity('l', {show_tooltip=true, name='Lorien', display='#', color=colors.GOLD, back_color=colors.DARK_GREEN, image="terrain/lorien.png", block_move=true})
quickEntity('v', {show_tooltip=true, name='old forest', display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/tree_dark1.png", block_move=true})
quickEntity('i', {show_tooltip=true, name='iron mountains', display='^', color=colors.SLATE, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
quickEntity('=', {show_tooltip=true, name='the great sea', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water", textures = { function() return core.noise.new(3):makeTexture3D("simplex", 128, 128, 128, 4, 0, 0, 0), true end },}) --
quickEntity('=', {show_tooltip=true, name='the great sea', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, }) -- shader = "water", textures = { function() return core.noise.new(3):makeTexture3D("simplex", 128, 128, 128, 4, 0, 0, 0), true end },
quickEntity('.', {show_tooltip=true, name='plains', display='.', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", can_encounter=true, equilibrium_level=-10})
quickEntity('g', {show_tooltip=true, name='Forodwaith, the cold lands', display='.', color=colors.LIGHT_BLUE, back_color=colors.BLUE, can_encounter=true, equilibrium_level=-10})
quickEntity('q', {show_tooltip=true, name='Icebay of Forochel', display=';', color=colors.LIGHT_BLUE, back_color=colors.BLUE, can_encounter=true, equilibrium_level=-10})
......
......@@ -42,7 +42,7 @@ return {
},
actor = {
class = "engine.generator.actor.Random",
nb_npc = {40, 50},
nb_npc = {50, 60},
},
object = {
class = "engine.generator.object.Random",
......
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