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solution "TEngine"
configurations { "Debug", "Release" }
objdir "obj"
dg
committed
if _OPTIONS.force32bits then buildoptions{"-m32"} linkoptions{"-m32"} libdirs{"/usr/lib32"} end
if _OPTIONS['web-awesomium'] then
includedirs { "src/web-awesomium" }
end
if _OPTIONS['web-cef3'] then
includedirs { "src/web-cef3" }
end
if _OPTIONS.wincross then
includedirs {
"/usr/i686-pc-mingw32/usr/include/",
"/usr/i686-pc-mingw32/usr/include/GL/",
}
else
includedirs {
"/opt/SDL-2.0/include/SDL2",
"/usr/include/GL",
}
end
if _OPTIONS.lua == "default" then includedirs{"src/lua"}
elseif _OPTIONS.lua == "jit2" then includedirs{"src/luajit2/src", "src/luajit2/dynasm",}
end
if _OPTIONS.steam then
dofile("steamworks/build/steam-def.lua")
end
configuration "bsd"
libdirs {
"/usr/local/lib",
}
includedirs {
"/usr/local/include",
}
"/Test/xcompile/local/include/SDL2",
"/Test/xcompile/local/include",
}
else
configuration "windows"
libdirs {
"/c/code/SDL/lib",
}
includedirs {
"/c/code/SDL/include/SDL2",
"/c/code/SDL/include",
buildoptions { "-isysroot /Developer/SDKs/MacOSX10.6.sdk", "-mmacosx-version-min=10.6" }
if _OPTIONS.luaassert then defines {"LUA_USE_APICHECK"} end
if _OPTIONS.pedantic then buildoptions { "-Wall" } end
flags { "Optimize", "NoFramePointer" }