Newer
Older
solution "TEngine"
configurations { "Debug", "Release" }
objdir "obj"
dg
committed
if _OPTIONS.force32bits then buildoptions{"-m32"} linkoptions{"-m32"} libdirs{"/usr/lib32"} end
if _OPTIONS['web-awesomium'] then
includedirs { "src/web-awesomium" }
end
if _OPTIONS['web-cef3'] then
includedirs { "src/web-cef3" }
end
if _OPTIONS.wincross then
includedirs {
"/usr/i686-pc-mingw32/usr/include/",
"/usr/i686-pc-mingw32/usr/include/GL/",
}
else
includedirs {
"/opt/SDL-2.0/include/SDL2",
"/usr/include/GL",
}
end
if _OPTIONS.lua == "default" then includedirs{"src/lua"}
elseif _OPTIONS.lua == "jit2" then includedirs{"src/luajit2/src", "src/luajit2/dynasm",}
end
if _OPTIONS.steam then
dofile("steamworks/build/steam-def.lua")
end
configuration "bsd"
libdirs {
"/usr/local/lib",
}
includedirs {
"/usr/local/include",
}
"/Test/xcompile/local/include/SDL2",
"/Test/xcompile/local/include",
}
else
configuration "windows"
libdirs {
"/c/code/SDL/lib",
}
includedirs {
"/c/code/SDL/include/SDL2",
"/c/code/SDL/include",
if what == "web" then
buildoptions { "-stdlib=libstdc++" }
linkoptions { "-stdlib=libstdc++" }
else
buildoptions { "-stdlib=libc++" }
linkoptions { "-stdlib=libc++" }
end
end
-- links { "stdc++" }
end
configuration "macosx"
premake.gcc.cc = 'clang'
premake.gcc.cxx = 'clang++'
buildoptions { "-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk", "-mmacosx-version-min=10.7" }
includedirs {
"/Library/Frameworks/SDL2.framework/Headers",
"/Library/Frameworks/SDL2_image.framework/Headers",
"/Library/Frameworks/SDL2_ttf.framework/Headers",
}
if _OPTIONS.luaassert then defines {"LUA_USE_APICHECK"} end
if _OPTIONS.pedantic then buildoptions { "-Wall" } end
flags { "Optimize", "NoFramePointer" }