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  • 1.8/melee_proc_refactor
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  • 173_ai_fix
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  • WaveFunctionCollapse
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  • actor_tooltip_accuracy
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Created with Raphaël 2.2.023Jan2221201716151413129876543229Dec2724232221191817161312111098765432130Nov29282726252322212019181716151413121198765432130Oct29282723222120191817732130Sep26252423222019181716Aug1528Jul272625242322191817161514131211fixDialog titles can use the outline shader now with setTitleShadowShader methodNew Death dialog art, more .. death-like !Linaniil flees lessNew talent/effect fields "callbackOnDeath" and "callbackOnKill"Overhauled Alchemists, giving them many new trees and interresting optionsArcane Power costs less and also adds arcane resistanceSunder Armour now also reduces saves and shatters damage shieldsfixNew Map:enableFBORenderer to allow map effects to turn into nice overlays instead of plain quads.Fixed psionic distortion effectsalchemist stuffsowitched damage backlash to melee only to make it not identical to martyrdomAdds a log message when damage is avoided with lightning infusiontestingMerge branch 'master' of git.net-core.org:darkgod/t-engine4typotestincrease dissolving acid costplopMerge branch 'master' into newlachemistfixedbetterbig ass commit that does not actaully change a single thingtestingFixed "callbackOnArcheryAttack"Buffed Tree of LifeTweaked some artifactsfix ice cavesoMore powerful chat text templating availabletest fixand moreFixed a shader issue on OSXAdded a "Birther:donatorTiles" hookfixed module md5 not showing up in the logversion pushAether Beam now has a chance to not be disarmedyaytome-1.1.5.realtome-1.1.5.realFixed unarmed display of combat speed on gloves/gauntletstome-1.1.5tome-1.1.5Fix Temporal Form prodigy
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