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Created with Raphaël 2.2.020Feb19181615141311109765432131Jan3029282726252423222120191817161514121110987632131Dec302928272221201918171615141398ploptalkfixfixplopfixProfile system changed. There is now two profiles "offline" and "online". If the game module validates then data is saved into the "online" profile, if a connection is available (and account logged in), it will sync with the server.Nagas got new tilesprofile working ideasnew profile stuff workingsmooth shadows work in non-fbo modeUI elements have faint animationsUnnatural Body: fixed (not percentage based) life gain, 50% global healing penaltyplopxbump to b21moarplopplopstart the new profile system, using a dedicated thread and event passingplopAlchemist Infusion talents now also turn all fire damage done into their elements, thus making Fire Alchemy much more viableTweaked garbage collector settings, it should be better for people who had huge lag spikesplopplopbyeOptimized low level lua IO code (which was my mistake), it should load faster nowfrelltestFix arena zone musicplopZMQ testtestSummoner's Jelly now absorbs 10% of all incomming damage and uses it to replenish it's master's equilibriumAll Summoner's summons now inherit APR, stun/blind/pin/confusion immunityHalflings are really not all nice people, they can now be corruptersDual Arrows cost 0 staminaArchers and Slingers now have the passtive combat training by default and the activet one can be learntArcane Combat and Shadow Combat will not trigger if not enough mana, this preventing disabled other spells because of thoseFix Smoke Bomb when cast on the playerTidal Wave can not be recast before it ends
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