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Created with Raphaël 2.2.019Feb181615141311109765432131Jan3029282726252423222120191817161514121110987632131Dec3029282722212019181716151413987plopxbump to b21moarplopplopstart the new profile system, using a dedicated thread and event passingplopAlchemist Infusion talents now also turn all fire damage done into their elements, thus making Fire Alchemy much more viableTweaked garbage collector settings, it should be better for people who had huge lag spikesplopplopbyeOptimized low level lua IO code (which was my mistake), it should load faster nowfrelltestFix arena zone musicplopZMQ testtestSummoner's Jelly now absorbs 10% of all incomming damage and uses it to replenish it's master's equilibriumAll Summoner's summons now inherit APR, stun/blind/pin/confusion immunityHalflings are really not all nice people, they can now be corruptersDual Arrows cost 0 staminaArchers and Slingers now have the passtive combat training by default and the activet one can be learntArcane Combat and Shadow Combat will not trigger if not enough mana, this preventing disabled other spells because of thoseFix Smoke Bomb when cast on the playerTidal Wave can not be recast before it endsFixed summon control ending while the player is deadFixed Disruption Shield while silencedDeep Wound correctly gives credit to the attackerCant nager npcs by not doing them any damagePrice of ego ammo is now more correctly aligned with other egosNew melee oriented Temporal Warden tree: Spacetime FoldingStores refresh based on player levelChannel Staff does fire damage with fire stavesArmour and Defense are shown into actor tooltipsDouble greater egos have their own special color (because player love colored loot!)Onetime worldmap encounters can not be dismissed by a missclickmoardaynight
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