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  • 1.8/melee_proc_refactor
  • 1.8/vault_revise
  • 173_ai_fix
  • 174-miscs
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • actor_tooltip_accuracy
  • adjust_ancestral
  • ai_talent_tree_adjust
  • ancestral_life_abuse_fix
  • armor_repel_attack
  • armor_revise_test
  • awesomium
  • cache_for_particles
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • conveyance_revision
  • correctz
  • testfond-multilayer
  • tome-1.7.2
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  • tome-1.6.7
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Created with Raphaël 2.2.022Oct212018171613119864330Sep28272623222120191716151413121110987654331Aug302928272625242322212019181716151413121110532131Jul3029282726252423Harmony should have the correct mastery even for people that had worn an amulet of harmonySummons now use the faction/personnal reaction of their summonerNew option to not learn talents at birthTalent propjectile speed is always correctly usedCreatures should try to use sun infusion more smartly (smart ones at least)Nerfed Subject Z a tad and buffer Yeek Wayist a tadunlearnplopadded keywords to remaining egosmooooarrcreeakkkkkmoar sounds growl!mono-ify all soundsgame:playSound() can now take a second parameter to speficy the 3D position of the soundmoarrSwarms/bees, wolves/foxes, jellies/oozes, ants got soundsTrolls, bears, treants got their own soundsmoarAdded ambient sounds to the trollmire and the old forestplopmoarMany new & redone soundsUndeads can now take on the celestial classesGates of Morning rune shop now stocks .. runesoupsIt is possible to recall from the thieves tunnelsZigur can not be seen by undeadsplopplopshort namesTimed effects are now displayed as iconsheheStatus effects are now shown as icons, just like talentsthematic messagesOnly new talent start on cooldown when learnt, not existing onesFix crash when leaving the endgame zoneFix disappearing mark of the spellblaze & a few othersStore buy/sell is loggedfix
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