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  • 1.8/melee_proc_refactor
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Created with Raphaël 2.2.011Nov1098765432131Oct3029282726252423222120181716151413121198765432130Sep29282726242322212017161514Added a new eldritch horrorCyst Burst will spread diseases furtherpopfix stunfixplopRight-click during birth correctly worksplopStuns can now be partial, each turn you do not loose the energy of a whole turn, but a variable amount based on your stun resistancefixAdded new horror creaturesGolem: Pound does not hit the caster when mounted inside the golemAdded lore to Last HopeAdded lore to the blighted ruinsAdded missing object tilesGwelgoroths now have correct lightning atatcks instead of fire attacks (bad copy paste! bad!)New horror monstersurprise!plop plop plopNew random encounter on Maj'Eyal: a dark crypt plopTidal Wave correctly growsfixBerserker talent now provides increasing stun & pinning resistanceBows/Slings now have an "infinite" ammo embedded, all ammo found are ego (and rarer obviously)Bows/Slings can not be used as melee weaponsArchers/Slingers can not start with ego ammo, to prevent problemsNew vaults in the old forestplopStaff of absorption has its own tileThe Awakened Staff of Absorption has been buffed and added loreAdded prefix ego amuletsAdded new greater ego weaponsRenamed the Phial of Undeath to the Wintertide Phial (in opposition to the Summertide Phial)Zone:checkFilter() can now check "properties" and "not_properties" fields which contains list of fields to be found/not be found on the entity to validate itRandom lore scrolls now can actualy be generated! Oups!Some more lore to be randomly found (well lore .. err .. trollish lore .. err .. kinda .. well trollish stuff!)When a boss dies the player gets experience even if he did not kill it directly or through summons
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