Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • 1.8/melee_proc_refactor
  • 1.8/vault_revise
  • 173_ai_fix
  • 174-miscs
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • actor_tooltip_accuracy
  • adjust_ancestral
  • ai_talent_tree_adjust
  • ancestral_life_abuse_fix
  • armor_repel_attack
  • armor_revise_test
  • awesomium
  • cache_for_particles
  • cef3
  • cef_full
  • cef_update
  • coastallines
  • conveyance_revision
  • correctz
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
  • tome-1.6.1
  • tome-1.6.0
  • tome-1.5.10
  • tome-1.5.9
40 results
Created with Raphaël 2.2.07Oct65432130Sep292827262423222120171615141312111098765432131Aug3029282726252423212019181716141312111098765432131Jul30292827262423211615141312111098764130Jun29282726252423222120191817moveFixed cutoff texts in dialogs plopoupsFix main fbo shaderAllow to disable the background animation onthe main menuDiamonds corectly increase ConstitutionAdded Fixedsys Excelsior 3.0 font as /data/font/FSEX300.ttf (for those module makers that want an oldschool look)testFixed Berserk talent penalityQuantity prompt first keystroke will "reset" the valueThe various inventory dialogs will now update while keeping their current selectionImproved store dialogWhen multiple objects are stacked on the map there will be a visual indicator (modules can activate it by simply doing Map.object_stack_count = true)Undead races are now unlocked by killing the Master (a random one will be unlocked each time)Fixed time passing when learning talentsAdded gloves of iron grip that increase strength and provide disarming resistanceFreeze will freeze for 3 turns plopFixed artifact ring creation with the pearl or the resonating gem in your inventoryTo upgrade to the new resolution switch simply remove your Game:onResolutionChange() method it's not needed anymore.Changing graphical mode will now save & reload the game to avoid any display glitchesFixed boots of speed (removing them granted infinite movement speed)fixScrolling descriptions now correctly work in talents dialogsTyposFixed quick keys in use talent menuRanged Defense property now shows up in tooltipsremove special/mainmenuCan not riposte while stunned/dazed/stonedtotoCorrectly index quick keys in inventory dialogscore versionParticle density setting added to the video optionsThe main menu interface is now a module like any others, called "boot"updateMoved resolution setting inside Video Optionstome-beta12btome-beta12bForce sorting of items in inventory when entering a store (because this can cause auto ids)Added a Video Options in the game menu, it allows to enable/disable antialiased texts, framebuffers & shaders
Loading