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  • 1.8/melee_proc_refactor
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Created with Raphaël 2.2.025Jan2423222120191817161514121110987632131Dec30292827222120191817161514139876532129Nov282726252423222120191817161514131211Melee attacks now display a visual feedbackFix Dominant Will talent tooltipbump to b20Fix artifact duplication when golem picks them upMore sweet tiles!ploptome-beta19tome-beta19ploptone down randomness of NPC inscriptions a bitfix golemfixNew class: Temporal Warden. Protect and manipulate the timeline. Instantly switch between ranged and melee combat. Time travel (to the past!)Fix some core lua code, maybe remove some random rare crashrevert lua lane to 2.0.3 as it seems to make stuff go wild :/done murgol lairmoaaarrr tilesyaeches npcsplopupdate lua lanes to 2.0.10round temp efefcts downoups wrong commitplopInventory window now displays a currently equiped compare tooltip if availablerng.percent always returns false on a negative numberNew class: Mindslayers. The yeek's frontline figthers, mindslayers are powerful psionics that use their powers to enhance their melee abilities. They can psionicaly wield a second weapon and erect powerful auras. *beware this class is not easy to play*update cursed_ground particles to a previous version (the new file was empty)Weather effects: A few zones now get clouds, sand storms, ... moving over themploptsetESP will not make the out of LOS display "flicker"Archery now correctly uses attack bonus from ammofixActor:setEffect() now rounds its duration *UP*Sandworm tunneler should finaly strengthen existing tunnelsArchery talents now give a correct rangearena patchmooooarrr tilesThe Rod of Recall is now dropped by the first boss killedNew starting zones for the YeeksNew race: Yeeks - look out for some new ruins on the mapfix
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