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  • 1.8/melee_proc_refactor
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Created with Raphaël 2.2.011Aug10532131Jul302928272625242322201918161514131211965432130Jun2928272625232221201918171615141312118765432131May30292827Quest log correctly defaults to the selected quest when it appearsSuppression talent actually does something nowplopmoresuper waiting bar!All stores now have a tileDying while recalling will cancel the recallAchievement added for killing the blood masterFixed random black screen bugdeflect projectiles is much more fun !Screen FPS will not go bonkers for a second after a long load/compute timetsetLoading screens with a waitbar!Two new high level talent trees: Psi-archery and Grip.hum fix, perhapshumIf Aeryn is killed before the endgame she will not be there to helpSunwall faction will not all turn hostile if one member is hurtArcane Eye now has a tile when activeGolem Resilience now also improves healing factor by 50% at level 5Increased Golem's Eye Beam damageGolem's Reflective Skin is now a sustainAdventurers parties should not get sometimes stuck on the worldmap anymoreGolem Power and Golem Resilience effects more than doubledFirstrun dialog now asks for registration/login/canceloupsDragons are now less immune to stuns but gained some immunity to blindnessStorming the City quest can not be continued when it is already finished by going from angolwen to zigurtyposFix light damage death verbReplaced the main menu background (when not using the animated background) with a much nicer onefixFix grappling holdAdded two new Paradox talents; Fade From Time and Cease To ExistSome bits of lore will always popup even when already knownStaves of ruination give nature damage instead of poison damage boostChannel Staff correctly works with physical damage stavesplopAlchemist golems start with a shielding runeAtamathon is muc more dangerous
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