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  • 1.8/melee_proc_refactor
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  • actor_tooltip_accuracy
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Created with Raphaël 2.2.015May14131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb27262524232221201918151413121187652122Jan21181714111098765432130Dec29282726252423222120191817161514Adventurers start with a bow, sling and ammo for bothEntering the Iron Council from the worldmap places the player correctlyoupsThe Possessed correctly drops an artifactplopReload can be used while stealthedTrap cost is not refunded if the trap was triggeredFixed Acid Wave rune descriptionConduit damage from Mindlash respects rangePsibalde mindpower & stats bonus work correctly when first activatedTimed died/lifes left are shown on textual chardumpHuge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !In immediate melee targetting mode '5' will select selfNew option (on by default) to make the immediate melee targetting mode autoselect when there is only one foeFixed underwater door tilesRemoved eidolon protection as it was not really working anywaythey are getting smartCorrosive Seeds use mindpowertooltipPreternatural Senses now provide stealth and invisibility visionfixZones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"betterplopbumpFixed archeryAdded an option to revert melee targetting to the classic targetting modeplopbuffPFFT just before a releaseSpeeds are always limited to 10% (can never go to 0)small fixDark Portal correctly triggers on teleport effectsRak'Shor Pride now has some new layout and new "fun" monsters inside !Game options are now organized by tabsmoarrarerbeawre of flooded lake of nurGlobal speed can never be reduced below 10% plop
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