- Jan 04, 2017
- Jan 03, 2017
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DarkGod authored
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- Dec 28, 2016
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Hachem_Muche authored
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Hachem_Muche authored
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Hachem_Muche authored
(engine) Entity: Added getTemporaryValue function. Updated some temp value error messages to include name/uid of entity involved. Fixed a bad reference in damDesc
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- Dec 22, 2016
- Dec 21, 2016
- Dec 20, 2016
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DarkGod authored
Nerfed cooldown and healing on Bathe in Light
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DarkGod authored
Staves accuracy bonus is now halved for short staves
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DarkGod authored
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DarkGod authored
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razakai authored
- Removed the Dual Weapon Training, Acrobatics and Field Control trees from players. These are still present for backwards compatibility. Escorts no longer grant these trees or talents from them - Heightened Senses now grants see invis/stealth and damage reduction against unseen. Trap effects have been removed - Track is now present in Tier 2 Survival - Charm Mastery has been renamed Device Mastery, and grants the Trap effects of the old Heightened Senses - Danger Sense has been added to T4 Survival. Grants a large damage reduction effect on falling below a life threshold. Has a cooldown - Piercing Sight and Evasion have been removed from Survival - Mobility has been restructured with the following talents (in order): Disengage, Tumble, Trained Reacions, Evasion - Disengage now also grants a movespeed boost and reload effect, as well as 1 turn of evasion - Tumble now has a shorter cooldown and no cost, but causes the cost to rapidly increase if used repeatedly - Trained Reactions costs less and scales off Defense - Evasion has a small stamina cost and scales off Dexterity only - Parry has been renamed to Dual Weapon Mastery, and also grants offhand damage and slightly increase parry chance - Duelist's Focus and Feint have had their effects increased - Marauder now gains Duelist - Total Thuggery now drains 6 stamina each turn rather than 12-6 stamina each hit - Lethality grants critical strike damage bonus - Coup de Grace resets the cooldown on Stealth on kill - Increased the effect of Soothing Darkness - Fixed a few typos - Added Light Armour Training to Combat Training. This grants defense and armor hardiness when wearing light armor, and on moving into a tile adjacent to an enemy will grant a brief boost to % defense and stamina regeneration
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DarkGod authored
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DarkGod authored
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DarkGod authored
Stairs can not be used for some turns after a kill (0 on Easy, 3 on Normal, 5 on Nightmare, 7 on Insane, 10 on Madness)
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DarkGod authored
Ogres's Writ Large lets them get a 6th inscription slot as before, but they have to use a category point to actually unlock it
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DarkGod authored
Buffed Highers (Gift also gives healing mod%, Overseer grants telepathy on hit, Born into Magic has better numbers)
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DarkGod authored
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DarkGod authored
Dwarf Stoneskin fully ignores the triggering attack, and correctly states it has no cooldown and can re-proc while active
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DarkGod authored
Buffed Ghouls (Ghoul provides more stats, Ghoulish Leap provides a global speed boost on landing, reduced Retch cooldown a little, increased Gnaw stats reduction and ghoul spawned is fully controllable)
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DarkGod authored
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DarkGod authored
Buffed Skeletons (Skeleton gives more str/dex, reduced cooldown of both Bone Armour and Re-assemble)
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DarkGod authored
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DarkGod authored
Bathe in Light does not provide nor strengthen shields anymore, instead it gives a fire and light damage buff if the creature already has a shield
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DarkGod authored
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DarkGod authored
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- Dec 19, 2016