- Aug 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5577 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 20, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5538 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 15, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5245 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Heart of the sandworm queen no longer tells undead they've learned the harmony tree git-svn-id: http://svn.net-core.org/repos/t-engine4@4953 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 23, 2012
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dg authored
Bindings of eternal night now reduces light and fire resists and grants blight and darkness resist Undead can no longer learn the harmony tree git-svn-id: http://svn.net-core.org/repos/t-engine4@4912 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 19, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4887 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 13, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4848 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
Daikara: only 4 levels now Maze: only 2 levels now (one is huge) Eruan: only 4 levels now Old forest: only 4 levels now Sandowrm lair: only 4 levels now Ardhungol: only 3 levels now git-svn-id: http://svn.net-core.org/repos/t-engine4@4831 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 10, 2012
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dg authored
Three new uniques added to Dreadfell (Borfast, Filio, and Aletta) that can randomly appear in he zone Four new artifacts (Borfast's Cage, Aletta's Diadem, Hareskin Sling, and Withering Orbs) Increased rarity of Boots of Spellbinding and Staff of Channeling New Dreadfell Lore git-svn-id: http://svn.net-core.org/repos/t-engine4@4829 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 06, 2011
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dg authored
Auto Explore! Press shift+a (or rebind it) and your character will try to explore all unseen space in the level. For now this is a ToME feature but it'll be backported to the engine git-svn-id: http://svn.net-core.org/repos/t-engine4@4606 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 22, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4579 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 13, 2011
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dg authored
ObjectActivable:useObject changed to return a table, objects implementation using use_simple or use_power must thus return a table too Fixed using object turn-usage. Turn will be spend when the target is selected only git-svn-id: http://svn.net-core.org/repos/t-engine4@4390 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 25, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4240 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4196 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4098 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4061 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 20, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3921 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 02, 2011
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dg authored
Summoning circle in undead start now has tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@3775 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3760 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 02, 2011
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dg authored
The heart of the sandworm queen now grants unlockable harmoy tree if unknown, learns it if known and increases mastery if learnt git-svn-id: http://svn.net-core.org/repos/t-engine4@3545 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 31, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3500 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3496 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 15, 2011
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dg authored
Both Summoners and Wyrmics can unlock the Harmony tree git-svn-id: http://svn.net-core.org/repos/t-engine4@3379 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3330 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3297 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 22, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3253 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 09, 2011
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dg authored
Reduced the length of all starting zones to 3 levels and the next zone tier (daikara, maze, ...) to 5 git-svn-id: http://svn.net-core.org/repos/t-engine4@3195 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 02, 2011
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dg authored
Overhauled the speeds system. Now when a talent or object grants +X% foo speed it means you can do X% more of action foo in the same time. So if you get a 100% combat speed increase you will attack twice as fast git-svn-id: http://svn.net-core.org/repos/t-engine4@3144 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 23, 2011
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dg authored
New zone: the Golem Graveyard git-svn-id: http://svn.net-core.org/repos/t-engine4@3051 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 22, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3042 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3025 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 12, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3005 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 07, 2011
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dg authored
Changed the drop system to a two steps system: First the game chooses the quality of the item (unique, double greater, greater, ...) and then the actual object is selected. Quality chance varies by levels and by drop source (bosses obviously drop better stuff). git-svn-id: http://svn.net-core.org/repos/t-engine4@2954 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 05, 2011
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dg authored
Zones now have material level restrictions. Gone are the days of degenerated skeleton warriors powning you with voratun greatswords! git-svn-id: http://svn.net-core.org/repos/t-engine4@2949 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 26, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2861 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2845 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2514 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
Most bosses and elites now use the new tactical AI Most bosses now have their share of infusions/runes (depending on the boss) git-svn-id: http://svn.net-core.org/repos/t-engine4@2429 51575b47-30f0-44d4-a5cc-537603b46e54
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