- Jul 08, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@887 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 07, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@886 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 06, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@885 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Restored 3 stats points, 2 class talent points and 1 generic talent point at birth Tweaked a lot of talents to switch between class/generic Tweaked a lot of classes have a better balance of class/generic talents git-svn-id: http://svn.net-core.org/repos/t-engine4@884 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@883 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fixed Get Quantity prompt Weapon training talents now tell what effect they have Fixed anaconda rank (no it's not an elite boss!) git-svn-id: http://svn.net-core.org/repos/t-engine4@882 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@881 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@880 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fixed a bug with negative weapon power git-svn-id: http://svn.net-core.org/repos/t-engine4@879 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 04, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@878 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@877 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@876 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 30, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@875 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@874 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@873 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@872 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@871 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@870 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@869 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@868 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Random tree layout will try to place lower trees on top git-svn-id: http://svn.net-core.org/repos/t-engine4@867 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@866 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@865 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@864 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, ... Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish git-svn-id: http://svn.net-core.org/repos/t-engine4@863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@862 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@861 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@860 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@859 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@858 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@857 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@856 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 27, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@855 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@854 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@853 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@852 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@851 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 26, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@850 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@849 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Split talents into talents and skills. Both have their own points. Talents are class defining stuff, mostly combat oriented while skills will be learnable by more classes and are mostly utility Increasing stats/talents will recast sustained talents (with a few exceptions) git-svn-id: http://svn.net-core.org/repos/t-engine4@848 51575b47-30f0-44d4-a5cc-537603b46e54
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