- Nov 30, 2020
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- Sep 19, 2019
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DarkGod authored
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- Apr 13, 2019
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DarkGod authored
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- Mar 21, 2018
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DarkGod authored
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- Apr 18, 2017
- Jan 04, 2017
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DarkGod authored
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- Jun 17, 2016
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DarkGod authored
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- Jun 15, 2016
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DarkGod authored
new TileObject DO that can display an entity (no auto update yet, no callbacks)
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- Jan 07, 2016
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DarkGod authored
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- Dec 15, 2015
- Jan 01, 2015
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DarkGod authored
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- Oct 09, 2014
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DarkGod authored
Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness New FontPackages engine class, lets easily define and switch "themes" of fonts Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
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- Jan 16, 2014
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DarkGod authored
yay
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- Dec 23, 2013
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DarkGod authored
The game will detect if it was not started sucessfully (up to the main menu) last time it was run and automatically enable safe mode in this case
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- Nov 06, 2013
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DarkGod authored
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- Sep 17, 2013
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DarkGod authored
Added two new hooks to the boot module "Boot:load" and "Boot:run"
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 09, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3327 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2362 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 07, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1459 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 05, 2010
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dg authored
The main menu will now have a random animated background with an AI-controlled player running around in a forest, blasting things git-svn-id: http://svn.net-core.org/repos/t-engine4@1423 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequency Added an example_realtime module that is an exact copy of example module but in realtime (the gameplay sucks it's not adapted) git-svn-id: http://svn.net-core.org/repos/t-engine4@1125 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@960 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 17, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@643 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 16, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@640 51575b47-30f0-44d4-a5cc-537603b46e54
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