- Oct 24, 2015
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DarkGod authored
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Samuel Wegner authored
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Simon André Curtis authored
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Samuel Wegner authored
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Samuel Wegner authored
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Samuel Wegner authored
1. Since the customizable table cloning function may be useful for other purposes than just making Chronomancy clones, I moved it to engine/class.lua and renamed it cloneCustom(). It works like cloneFull(), but allows specifying a table of keys/values to skip or replace in the clone table. If desired, I could instead just modify cloneFull() to have an optional parameter for the "alt_nodes" table, but I didn't want to mess with it without permission. There could be a conditional statement to pick between two different recursive functions so the optional param doesn't impact performance, if that's a concern. 2. Updated comments for cloneFull() and related functions for clarity. The comment originally said it returns the clone and the number of objects cloned, but it actually only returns the clone. I think the comment may have been copied from somewhere else and not updated. 3. Renamed the "t" param from cloneFull() to "post_copy" to be more descriptive and to be consistent with cloneCustom(). This has no functional impact. 4. Significantly expanded the number of properties which are skipped when making Chronomancy clones of an actor. Hopefully this will improve performance and maybe even help with the memory leak. I didn't see any errors during brief testing, but it probably merits more testing.
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Simon André Curtis authored
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Simon André Curtis authored
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- Oct 23, 2015
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Samuel Wegner authored
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Samuel Wegner authored
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Samuel Wegner authored
Changed Arcane Combat's description generator to use table.concat, to avoid making temporary string objects that need garbage collection.
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Simon André Curtis authored
Adds more zone-wide effects in. About half of them explain special level mechanics, the rest are just for flavour or some minor gameplay spice.
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- Oct 22, 2015
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Simon André Curtis authored
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Simon André Curtis authored
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Simon André Curtis authored
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Samuel Wegner authored
I just remembered why I originally designed it this way: We only want to skip if neither 'k' nor 'v' is specified in alt_nodes since we want to allow substituting user-specified values for either.
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- Oct 21, 2015
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Samuel Wegner authored
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Samuel Wegner authored
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Samuel Wegner authored
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Samuel Wegner authored
Fix 1: Improve cloning function Previously, makeParadoxClone() temporarily cleared the actor's particles and main inventory so that they wouldn't be copied by cloneFull() when making Warden's Call clones. However, this resulted in some players losing their inventory, probably due to some race condition during lag caused by the Warden's Call memory leak. Now, makeParadoxClone() has its own recursive table cloning function with options for skipping specific nodes or assigning them a different value from the source table. This way, we can clone an actor without modifying that actor's table. Fix 2: Create cleanup function for Warden's Call Added a basic cleanup function for Warden's Call clones. Currently, it just makes sure they're dead and replaces references in timed effects with references to the player, so the clones can be freed by the garbage collector. More features will likely be added as I find other causes of the memory leak. NOTE: These changes don't fix the memory leak. It may help a little, but that issue needs more investigation. It's probably worth pushing these changes back to v1.3.X in a minor update to fix the issue with missing player inventory. Completely fixing the memory leak may take a while.
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- Oct 20, 2015
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DarkGod authored
Simplified support of double shields by enhancing actor:hasShield()
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- Oct 19, 2015
- Oct 18, 2015
- Oct 14, 2015
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DarkGod authored
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- Oct 12, 2015
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DarkGod authored
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- Oct 11, 2015
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DarkGod authored
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- Oct 09, 2015
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DarkGod authored
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- Oct 08, 2015
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DarkGod authored
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Hachem_Muche authored
Randbosses get their class inscriptions (allows gunslingers to get steam implants) and get general resource boosts. Weapon tooltips show extra precision for resource costs. Fixed a bug in tooltips for projectiles in cheat mode. Dug sandwalls have a tooltip. Charactersheet: fixed a bug that could cause the equip button to be labeled incorrectly in the equipdoll. Shield damage correctly reflects no off-hand penalty. The lightning overload quest only shows up for Maj'Eyal campaign.
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- Oct 07, 2015
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DarkGod authored
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- Oct 05, 2015
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Samuel Wegner authored
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Alex Ksandra authored
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- Oct 04, 2015
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Alex Ksandra authored
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- Oct 01, 2015
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DarkGod authored
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- Sep 30, 2015
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Samuel Wegner authored
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DarkGod authored
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- Sep 29, 2015
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DarkGod authored
fix typos
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Grayswandir authored
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