- Sep 28, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5719 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 27, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5717 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5716 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 25, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5714 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 12, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5679 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 20, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5041 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 05, 2011
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dg authored
While frozen teleport spells are unusable (they were before but player could lose turn trying to use them) git-svn-id: http://svn.net-core.org/repos/t-engine4@4710 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4601 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4600 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2011
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dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3190 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 19, 2011
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dg authored
Antimagic users when they get a magic escort can pretend to accept to help. The ending will be different though. git-svn-id: http://svn.net-core.org/repos/t-engine4@3033 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2430 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 16, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2395 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 07, 2011
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dg authored
Changed the maximun range/sight for players & NPCs from 20 to 10, thus reducing the offscreen rays of deaths, increasing tactical value and allowing for bigger tiles git-svn-id: http://svn.net-core.org/repos/t-engine4@2309 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2238 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 02, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2080 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1666 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 29, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1329 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1262 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 17, 2010
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dg authored
All (nearly) dialogs can be exited by clicking outside their borders git-svn-id: http://svn.net-core.org/repos/t-engine4@1246 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1152 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 17, 2010
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dg authored
Chat requests auto stop resting & running Tridents & Whips now use the exotic weapons mastery talent, which is hidden by default, will require a quest to unlock Fire Alchemy third talent is now "Fire Storm", which finaly makes the tree complete git-svn-id: http://svn.net-core.org/repos/t-engine4@1024 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 23, 2010
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dg authored
New egos: charged (prefix), allows to use a random talent, with charges (do not self recharge) git-svn-id: http://svn.net-core.org/repos/t-engine4@933 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 21, 2010
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dg authored
New physical talent line for warriors: Warcries New Projectile entities, some spells/archery/... use them to make a real projectile that travels the map (very very fast) New ActorProject:projectile() function that works like project() that that creates a projectile start grushnak pride git-svn-id: http://svn.net-core.org/repos/t-engine4@926 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 06, 2010
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dg authored
Restored 3 stats points, 2 class talent points and 1 generic talent point at birth Tweaked a lot of talents to switch between class/generic Tweaked a lot of classes have a better balance of class/generic talents git-svn-id: http://svn.net-core.org/repos/t-engine4@884 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 26, 2010
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dg authored
Split talents into talents and skills. Both have their own points. Talents are class defining stuff, mostly combat oriented while skills will be learnable by more classes and are mostly utility Increasing stats/talents will recast sustained talents (with a few exceptions) git-svn-id: http://svn.net-core.org/repos/t-engine4@848 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 22, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@674 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@508 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@507 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@486 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 24, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@455 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 22, 2010
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dg authored
some summon power fix ego items table.mergeAdd Snap, Metaflow & Nature's Balance talents wild gifts are called wild gifts git-svn-id: http://svn.net-core.org/repos/t-engine4@453 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 08, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@325 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 28, 2010
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dg authored
* 8 2H weapons talents git-svn-id: http://svn.net-core.org/repos/t-engine4@290 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 27, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@288 51575b47-30f0-44d4-a5cc-537603b46e54
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