Skip to content
Snippets Groups Projects
  1. Sep 28, 2012
  2. Sep 27, 2012
  3. Sep 26, 2012
  4. Sep 25, 2012
  5. Sep 12, 2012
  6. Apr 20, 2012
  7. Mar 06, 2012
  8. Dec 05, 2011
  9. Nov 10, 2011
  10. Nov 01, 2011
  11. Sep 11, 2011
    • dg's avatar
      First half of the big LOS/FOV update:<ul> · 9df750b2
      dg authored
      <li>FoV no longer improperly peeks around blocked corners</li>
      <li>LoS is now equivalent to FoV</li>
      <li>"Smart" LoS: if you can see it, you can target and project to it</li>
      <li>FoV has a permissiveness setting that can be set for each level</li>
      <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li>
      <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li>
      </ul>
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
      9df750b2
  12. Apr 08, 2011
  13. Mar 28, 2011
  14. Mar 19, 2011
  15. Feb 22, 2011
  16. Jan 19, 2011
  17. Jan 16, 2011
  18. Jan 07, 2011
  19. Dec 31, 2010
  20. Dec 02, 2010
  21. Oct 28, 2010
  22. Sep 29, 2010
  23. Sep 20, 2010
  24. Sep 17, 2010
  25. Sep 05, 2010
  26. Aug 17, 2010
  27. Jul 23, 2010
  28. Jul 21, 2010
  29. Jul 06, 2010
  30. Jun 26, 2010
  31. May 22, 2010
  32. Apr 05, 2010
  33. Apr 01, 2010
  34. Mar 24, 2010
  35. Mar 22, 2010
  36. Feb 08, 2010
  37. Jan 28, 2010
  38. Jan 27, 2010
Loading