- Oct 28, 2013
- Oct 23, 2013
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DarkGod authored
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- Oct 22, 2013
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DarkGod authored
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- Oct 21, 2013
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DarkGod authored
Adventurers now learn Empty Hands when learning barehand talents
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- Oct 19, 2013
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DarkGod authored
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DarkGod authored
Swords, axes, maces, staves, daggers, whips, tridents, bows and slings now have special "unique" effects when hitting a foe for each attack you have over their defence
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DarkGod authored
Player can now tag objects with a name; tagged objects can not be dropped, destroyed or transmogrified until the tag is removed
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DarkGod authored
Automatic talents will be used in order: instant ones first, then higher CD ones first. Only one non-instant talent will be used each turn
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DarkGod authored
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DarkGod authored
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- Oct 18, 2013
- Oct 17, 2013
- Oct 07, 2013
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DarkGod authored
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- Oct 02, 2013
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DarkGod authored
When leaving a level with a dominated npc it will be freed from the control instead of waiting for your return
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- Sep 30, 2013
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DarkGod authored
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- Sep 26, 2013
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DarkGod authored
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- Sep 25, 2013
- Sep 24, 2013
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DarkGod authored
Actor's on_takehit and hook "Actor:takeHit" now get a parameter that telsl them the damage type, if available New Fortress feature to unlock for 50 energy: training room!
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- Sep 23, 2013
- Sep 20, 2013
- Sep 19, 2013
- Sep 17, 2013
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DarkGod authored
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DarkGod authored
Scaling fix to hate generation Fixed typos in NPC definitions to prevent unintended agro Fixed bug in BattleTrance Fixed Grim Resolve not curing poison/disease Fixed Vimsense power when used with items Fixed tactical ai info for Mindlash talent Fixed character sheet to correctly show archery damage based on ammo
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DarkGod authored
Fix necrotic aura
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DarkGod authored
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DarkGod authored
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- Aug 14, 2013
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DarkGod authored
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- Jul 26, 2013
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DarkGod authored
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