- Oct 24, 2019
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DarkGod authored
nerfed rantha and varsha autoleveling a little; they had lots of autoleveling to compensate for no gear, but then breathes got a big buff
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- Sep 19, 2019
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DarkGod authored
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- Jan 18, 2019
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Chris Davidson authored
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- Mar 31, 2018
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Hachem_Muche authored
Trollmire troll bosses: 75% Berserker class advancement starting at level 11 Aluin the Fallen: 50% Sun Paladin and 50% Cursed starting at level 36 The Shade: 75% Archmage starting at level 12 The Possessed: 75% Arcane Blade starting at level 12 Kor's Fury: 50% Archmage, 50% Corruptor starting at level 39 Epoch: 100% Paradox Mage starting at level 36 The Abomination: 50% Anorithil and 50% Cursed class advancement starting at level 36 Nimisil: 100% Anorithil starting at level 44 Snaproot: 100% Summoner starting at level 51 Corrupted Sand Wyrm: 50% Corruptor, 50% Wyrmic starting at level 48 Massok the Dragonslayer: 100% Berserker, starting at level 46 Pale Drake: 50% Archmage, 50% Corruptor starting at level 41 Fallen Sun Paladin Aeryn: 100% Sun Paladin starting at level 57
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- Mar 21, 2018
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DarkGod authored
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- Jun 18, 2017
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Chris Davidson authored
# Conflicts: # game/modules/tome/data/general/stores/basic.lua
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- May 17, 2017
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Hachem_Muche authored
Spellpower based casters (Anorithil, Paradox Mage, Archmage, Alchemist, Necromancer, Corruptor): MAINHAND: staff OFFHAND: none unless a 1H weapon is equipped in MAINHAND Alchemist: QUIVER: alchemist-gem Oozemancer, Summoner, Doomed: MAINHAND/OFFHAND: mindstars Stone Warden: MAINHAND/OFFHAND: shield or weapon with the block combat field Brawler: MAINHAND/OFFHAND: unarmed Reaver: MAINHAND/OFFHAND: 1H weapon Archer: MAINHAND: Archery weapon QUIVER: Ammo must match type of MAINHAND weapon Temporal Warden: MAINHAND: longbow OFFHAND: none QUIVER: Ammo must match type of MAINHAND weapon QS_MAINHAND: 1H weapon Sun Paladin, Bullwark: MAINHAND: 1H weapon OFFHAND: shield or weapon with the block combat field Berzerker: MAINHAND: 2H weapon OFFHAND: unarmed Rogue, Shadowblade, Marauder: MAINHAND/OFFHAND: dagger Rogue, Shadowblade: BODY: light or cloth armor Skirmisher: MAINHAND: sling OFFHAND: shield or weapon with the block combat field QUIVER: Ammo must match type of MAINHAND weapon Some NPC Entity updates: Bosses in Trollmire, The Maze, Daikara, Dreadfell, Elven Ruins, High Peak, Orc Prides, Assassin Lord, Tannen, Golbug, Corrupted Oozemancer, Some major and minor demons, various caster npcs, many orcs, thieves, minotaurs, yaechs, naga
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- Jan 04, 2017
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DarkGod authored
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- Jun 21, 2016
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razakai authored
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- Jan 07, 2016
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DarkGod authored
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- Jan 01, 2015
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DarkGod authored
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- Feb 24, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Apr 30, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6668 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6667 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6666 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 03, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5881 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 28, 2012
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dg authored
Fyrk buffed to a correct power level git-svn-id: http://svn.net-core.org/repos/t-engine4@5610 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 05, 2012
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dg authored
The Teluvorta Swap effect now checks for line of effect, preventing the player from getting stuck in walls and making the encounter a bit more controllable git-svn-id: http://svn.net-core.org/repos/t-engine4@5199 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 26, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4934 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3760 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 11, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3628 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3523 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3330 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3203 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 07, 2011
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dg authored
Merged Heavy & Massive armour trainings into a single talent (that goes to 10 like the weapon ones). At level 1 it allows heavy gloves/helms/boots, at level 2 heavy armours, at level 3 shields and at level 4 massive armours. Classes start with enough levels to wear their starting gear git-svn-id: http://svn.net-core.org/repos/t-engine4@3184 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 07, 2011
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dg authored
Changed the drop system to a two steps system: First the game chooses the quality of the item (unique, double greater, greater, ...) and then the actual object is selected. Quality chance varies by levels and by drop source (bosses obviously drop better stuff). git-svn-id: http://svn.net-core.org/repos/t-engine4@2954 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 04, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2911 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 19, 2011
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dg authored
Most bosses and elites now use the new tactical AI Most bosses now have their share of infusions/runes (depending on the boss) git-svn-id: http://svn.net-core.org/repos/t-engine4@2429 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 31, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2238 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 28, 2010
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dg authored
Eruan and the Charred Scar can scale higher git-svn-id: http://svn.net-core.org/repos/t-engine4@2198 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2097 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 02, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2086 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 28, 2010
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dg authored
Reworked Nightmare and Insane dofficulties. Instead of weakening the player they will generate much nastier monsters. You have been warned. git-svn-id: http://svn.net-core.org/repos/t-engine4@2059 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 06, 2010
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dg authored
New campaign: the Infinite Dungeon (require unlock). Descend into the infinite dungeon, see how far you can go and die in a blaze of glory! git-svn-id: http://svn.net-core.org/repos/t-engine4@1793 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 31, 2010
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dg authored
Boss artifacts can be found before the boss is killed, the boss will cheat and use it for combat but will drop something else git-svn-id: http://svn.net-core.org/repos/t-engine4@1725 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Most bosses taht drop an artifact now have only a chance of dropping theirs, if they do not they will drop a random one and theirs will be added to the random pool git-svn-id: http://svn.net-core.org/repos/t-engine4@1724 51575b47-30f0-44d4-a5cc-537603b46e54
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