Skip to content
Snippets Groups Projects
  1. Dec 30, 2019
  2. Dec 28, 2019
  3. Dec 27, 2019
  4. Dec 23, 2019
    • DarkGod's avatar
      yes · 2c5a51f4
      DarkGod authored
      2c5a51f4
  5. Dec 22, 2019
  6. Dec 21, 2019
  7. Dec 20, 2019
  8. Dec 19, 2019
  9. Dec 18, 2019
  10. Dec 17, 2019
    • DarkGod's avatar
      Merge branch '1.6.5-orange-misc' into 'master' · 6b7d8675
      DarkGod authored
      1.6.5 orange misc
      
      tooltips and text corrections
      
      See merge request !602
      6b7d8675
    • DarkGod's avatar
      Merge branch '1.6.5-searing-light-range-fix' into 'master' · 0395c18b
      DarkGod authored
      1.6.5 searing light bug fix
      
      target project infinite range fix.
      remove superfluous project talent param
      
      See merge request !601
      0395c18b
    • Tawny Harte's avatar
      clarify eye of the tiger spell categories · c3426a5b
      Tawny Harte authored
      c3426a5b
    • Tawny Harte's avatar
      f1810c9c
    • Tawny Harte's avatar
      19ac7bd8
    • Tawny Harte's avatar
    • Tawny Harte's avatar
      pulv aug: shattering · 5a9daacb
      Tawny Harte authored
      5a9daacb
    • Tawny Harte's avatar
      stormshield is now gender neutral · 43f383fe
      Tawny Harte authored
      43f383fe
    • DarkGod's avatar
      Merge branch 'melee-damage' into 'master' · 63356fb5
      DarkGod authored
      Adjust melee damage
      
      The current combatDamage formula adds total weapon stat bonuses to weapon damage, leading to the percent damage on weapon tooltips not being accurate and there being relatively little difference in damage between tiers of weapons. Weapons such as psiblades also deal more damage than would be expected for their low base damage, often having an individual psiblade more powerful than a two handed weapon lategame.  
      
      This merge request would remove this total weapon stat bonuses contribution to combatDamagePower. Doing so in a vacuum would lead to melee damage being too low, so this also changes the totstat contribution to physical power; presently, totstat is added to combatPhysicalpower during its calculation, effectively acting as raw physical power. I propose instead individually rescaling totstat and adding this rescaled statmod to combatPhysicalpower as effective physical power. This is an intermediary between the combatDamage formula used in 1.5, where totstat was added as effective physical power without any alterations, and the present calculation in 1.6.4.  
      
      These changes would lead to approximately the same damage as 1.6.4 early game and midgame, and about 60-70% the damage of 1.5.10 lategame. The purpose of these changes is not necessarily to change melee damage numbers from 1.6.4 (though there is a small increase on average) but rather to reduce the current overwhelming dominance of total weapon stat bonuses on weapon damage and re-emphasize other aspects of the combatDamage calculation. In doing so, base damage will be made more relevant   
      
      See merge request !599
      63356fb5
    • Tawny Harte's avatar
      searing light target project infinite range fix. · 1e6f863a
      Tawny Harte authored
      remove superfluous project talent param
      1e6f863a
  11. Dec 15, 2019
Loading