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Commit f6e19d30 authored by dg's avatar dg
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Projectiles can now leave a trail of particles

git-svn-id: http://svn.net-core.org/repos/t-engine4@1144 51575b47-30f0-44d4-a5cc-537603b46e54
parent 1d604cea
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......@@ -87,6 +87,12 @@ function _M:move(x, y, force)
self:addParticles(Particles.new(self.travel_particle, 1, nil))
self.travel_particle = nil
end
if self.trail_particle then
local ps = Particles.new(self.trail_particle, 1, nil)
ps.x = x
ps.y = y
game.level.map:addParticleEmitter(ps)
end
-- Update particle emitters attached to that actor
local del = {}
......@@ -178,6 +184,7 @@ function _M:makeProject(src, display, def, do_move, do_act, do_stop)
name = name,
display = display.display or ' ', color = display.color or colors.WHITE, image = display.image or nil,
travel_particle = display.particle,
trail_particle = display.trail,
src = src,
src_x = src.x, src_y = src.y,
project = {def=def},
......
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local nb = 0
return { generator = function()
local radius = 0
local sradius = (radius + 0.5) * (engine.Map.tile_w + engine.Map.tile_h) / 2
local ad = rng.float(0, 360)
local a = math.rad(ad)
local r = rng.float(0.1, sradius / 2)
local x = r * math.cos(a)
local y = r * math.sin(a)
local bx = math.floor(x / engine.Map.tile_w)
local by = math.floor(y / engine.Map.tile_h)
local static = rng.percent(40)
return {
trail = 1,
life = 3 + 9 * (sradius - r) / sradius,
size = 3, sizev = 0, sizea = 0,
x = x, xv = 0, xa = 0,
y = y, yv = 0, ya = 0,
dir = 0, dirv = 0, dira = 0,
vel = 0, velv = 0, vela = 0,
r = rng.range(200, 255)/255, rv = 0, ra = 0,
g = rng.range(120, 170)/255, gv = 0.005, ga = 0.0005,
b = rng.range(0, 10)/255, bv = 0, ba = 0,
a = rng.range(25, 220)/255, av = static and -0.034 or 0, aa = 0.005,
}
end, },
function(self)
if nb < 1 then
self.ps:emit(40)
end
nb = nb + 1
end,
40
......@@ -32,7 +32,7 @@ newTalent{
reflectable = true,
proj_speed = 20,
action = function(self, t)
local tg = {type="bolt", range=self:getTalentRange(t), talent=t, display={particle="bolt_fire"}}
local tg = {type="bolt", range=self:getTalentRange(t), talent=t, display={particle="bolt_fire", trail="firetrail"}}
local x, y = self:getTarget(tg)
if not x or not y then return nil end
self:projectile(tg, x, y, DamageType.FIREBURN, self:spellCrit(self:combatTalentSpellDamage(t, 25, 290)), {type="flame"})
......
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