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Commit d9be0980 authored by dg's avatar dg
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Weird Pedestals event fixed when not usingshockbolt tiles

git-svn-id: http://svn.net-core.org/repos/t-engine4@5847 51575b47-30f0-44d4-a5cc-537603b46e54
parent 0b5568f7
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......@@ -85,9 +85,11 @@ for i = 1, 3 do
m.pedestal_y = self.y
m.on_die = function(self)
local g = game.level.map(self.pedestal_x, self.pedestal_y, engine.Map.TERRAIN)
local ov = g.add_displays[#g.add_displays]
g:removeAllMOs()
ov.image = "terrain/pedestal_orb_0"..rng.range(1, 5)..".png"
if g.add_displays then
local ov = g.add_displays[#g.add_displays]
ov.image = "terrain/pedestal_orb_0"..rng.range(1, 5)..".png"
end
game.level.map:updateMap(self.pedestal_x, self.pedestal_y)
game.level.pedestal_events = (game.level.pedestal_events or 0) + 1
game.logSeen(self, "%s soul is absorbed by the pedestal. A glowing orb appears.", self.name:capitalize())
......
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