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Commit d56a74ca authored by dg's avatar dg
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typos

Rebalanced luminous horrors


git-svn-id: http://svn.net-core.org/repos/t-engine4@5045 51575b47-30f0-44d4-a5cc-537603b46e54
parent 79fb869e
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......@@ -120,19 +120,19 @@ newEntity{ base = "BASE_NPC_HORROR",
rank = 2,
size_category = 4,
autolevel = "wildcaster",
combat_armor = 1, combat_def = 0,
combat_armor = 1, combat_def = 0, combat_def_ranged = resolvers.mbonus(30, 15),
combat = {dam=resolvers.levelup(resolvers.mbonus(25, 15), 1, 1.1), apr=0, atk=resolvers.mbonus(30, 15), dammod={mag=0.6}},
never_move = 1,
levitation = 1,
resists = {all = 35, [DamageType.LIGHT] = -30},
resolvers.talents{
[Talents.T_FEATHER_WIND]={base=5, every=10, max=10},
[Talents.T_PHASE_DOOR]=2,
[Talents.T_MIND_DISRUPTION]={base=4, every=14, max=7},
[Talents.T_MIND_SEAR]={base=4, every=14, max=7},
[Talents.T_TELEKINETIC_BLAST]={base=4, every=14, max=7},
[Talents.T_MIND_DISRUPTION]={base=2, every=6, max=7},
[Talents.T_MIND_SEAR]={base=2, every=6, max=7},
[Talents.T_TELEKINETIC_BLAST]={base=2, every=6, max=7},
},
resolvers.inscriptions(1, {"shielding rune"}),
......@@ -410,22 +410,23 @@ newEntity{ base = "BASE_NPC_HORROR",
rarity = 2,
autolevel = "caster",
combat_armor = 1, combat_def = 10,
combat = { dam=5, atk=15, apr=20, dammod={wil=0.6}, damtype=DamageType.LIGHT},
combat = { dam=5, atk=15, apr=20, dammod={mag=0.6}, damtype=DamageType.LIGHT},
ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=1.5, },
lite = 1,
lite = 3,
resists = {all = 35, [DamageType.DARKNESS] = -50, [DamageType.LIGHT] = 100, [DamageType.FIRE] = 100},
damage_affinity = { [DamageType.LIGHT] = 50, [DamageType.FIRE] = 50, },
blind_immune = 1,
see_invisible = 10,
resolvers.talents{
[Talents.T_CHANT_OF_FORTITUDE]={base=3, every=10, max=6},
[Talents.T_SEARING_LIGHT]={base=3, every=10, max=6},
[Talents.T_FIREBEAM]={base=3, every=10, max=6},
[Talents.T_PROVIDENCE]={base=3, every=10, max=6},
[Talents.T_HEALING_LIGHT]={base=3, every=10, max=6},
[Talents.T_BARRIER]={base=3, every=10, max=6},
[Talents.T_CHANT_OF_FORTITUDE]={base=3, every=6, max=8},
[Talents.T_SEARING_LIGHT]={base=3, every=6, max=8},
[Talents.T_FIREBEAM]={base=3, every=6, max=8},
[Talents.T_PROVIDENCE]={base=3, every=6, max=8},
[Talents.T_HEALING_LIGHT]={base=1, every=6, max=8},
[Talents.T_BARRIER]={base=1, every=6, max=8},
},
resolvers.sustains_at_birth(),
......@@ -451,11 +452,12 @@ newEntity{ base = "BASE_NPC_HORROR",
max_life = resolvers.rngavg(220,250),
life_rating = 16,
combat_armor = 1, combat_def = 10,
combat = { dam=20, atk=30, apr=40, dammod={wil=1}, damtype=DamageType.LIGHT},
combat = { dam=20, atk=30, apr=40, dammod={mag=1}, damtype=DamageType.LIGHT},
ai = "tactical", ai_state = { ai_move="move_dmap", talent_in=1, },
lite = 1,
lite = 5,
resists = {all = 40, [DamageType.DARKNESS] = -50, [DamageType.LIGHT] = 100, [DamageType.FIRE] = 100},
damage_affinity = { [DamageType.LIGHT] = 50, [DamageType.FIRE] = 50, },
blind_immune = 1,
see_invisible = 20,
......
......@@ -866,7 +866,7 @@ newEntity{ base = "BASE_GEM", define_as = "CRYSTAL_FOCUS",
max_power = 1, power_regen = 1,
use_power = { name = "combine with a weapon", power = 1, use = function(self, who, gem_inven, gem_item)
who:showInventory("Fuse with which weapon?", who:getInven("INVEN"), function(o) return o.type == "weapon" and and o.subtype ~= "mindstar" not o.egoed and not o.unique end, function(o, item)
who:showInventory("Fuse with which weapon?", who:getInven("INVEN"), function(o) return o.type == "weapon" and o.subtype ~= "mindstar" and not o.egoed and not o.unique end, function(o, item)
local oldname = o:getName{do_color=true}
-- Remove the gem
......
......@@ -90,7 +90,7 @@ newEntity{
rarity = 4,
cost = 8,
wielder = {
max_life = max_life=resolvers.mbonus_material(40, 10),
max_life = resolvers.mbonus_material(40, 10),
life_regen = resolvers.mbonus_material(15, 5, function(e, v) v=v/10 return 0, v end),
},
}
......@@ -142,7 +142,7 @@ newEntity{
rarity = 4,
cost = 8,
combat = {
melee_project = { [DamageType.LIGHT = resolvers.mbonus_material(8, 2), },
melee_project = { [DamageType.LIGHT] = resolvers.mbonus_material(8, 2), },
},
wielder = {
combat_mindpower = resolvers.mbonus_material(4, 1),
......
......@@ -66,7 +66,7 @@ newTalent{
return ([[Fires a bolt of pure filth, diseasing your target with a disease doing %0.2f blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. The three diseases can stack.
Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitaing effect for the target.
The effect will increase with your Magic stat.]]):
format(damDesc(self, DamageType.BLIGHT, 7 + self:combatTalentSpellDamage(t, 6, 65), self:combatTalentSpellDamage(t, 5, 35))
format(damDesc(self, DamageType.BLIGHT, 7 + self:combatTalentSpellDamage(t, 6, 65), self:combatTalentSpellDamage(t, 5, 35)))
end,
}
......@@ -131,7 +131,7 @@ newTalent{
if not target or target == source or target == self or (self:reactionToward(target) >= 0) then return end
for _, disease in ipairs(diseases) do
if disease.id == self.EFF_WEAKNESS_DISEASE) or disease.id == self.EFF_DECREPITUDE_DISEASE or disease.id == self.EFF_ROTTING_DISEASE or disease.id == self.EFF_EPIDEMIC then
if disease.id == self.EFF_WEAKNESS_DISEASE or disease.id == self.EFF_DECREPITUDE_DISEASE or disease.id == self.EFF_ROTTING_DISEASE or disease.id == self.EFF_EPIDEMIC then
target:setEffect(disease.id, 6, {src=self, dam=disease.params.dam, str=disease.params.str, dex=disease.params.dex, con=disease.params.con, heal_factor=disease.params.heal_factor, apply_power=self:combatSpellpower()})
end
end
......
......@@ -49,7 +49,7 @@ newTalent{
local dur = t.getDur(self, t)
return ([[Surround yourself with a myriad of tiny, nearly invisible, healing fungus.
Any regeneration effect active on you will have its duration increased by +%d turns.]]):
format(regen, dur)
format(dur)
end,
}
......
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