long_desc=function(self,eff)return("The target is surrounded by a time distortion, absorbing %d/%d damage and sending it forward in time."):format(self.time_shield_absorb,eff.power)end,
type="other",
type="other",
subtype={time=true,shield=true},
status="beneficial",
parameters={power=10},
...
...
@@ -135,7 +135,7 @@ newEffect{
name="TIME_DOT",
desc="Time Shield Backfire",
long_desc=function(self,eff)return("The time distortion protecting the target has ended. All damage forwarded in time is now applied, doing %d arcane damage per turn."):format(eff.power)end,
type="other",
type="other",
subtype={time=true},
status="detrimental",
parameters={power=10},
...
...
@@ -326,6 +326,7 @@ newEffect{
return
end
game.logPlayer(game.player,"#LIGHT_BLUE#You unfold the spacetime continuum to a previous state!")
long_desc=function(self,eff)return("The target lifeline is being cut. When the effect ends %0.2f temporal damage will hit the target."):format(eff.power)end,
type="other",
subtype={time=true},
subtype={time=true},
status="detrimental",
parameters={power=10000},
on_gain=function(self,err)return"#Target# lifeline is being severed!","+Sever Lifeline"end,