@@ -97,10 +97,10 @@ local trigger = function(self, who)
ifnottxthen
game.logPlayer(who,"#YELLOW#The Portal repels you briefly before becoming quiescent. The other side seems to be blocked.")
else
require("engine.ui.Dialog"):yesnoPopup("Malevolant Portal","An ominous aura emanates from this portal. Are you sure you want to go through?",function(ret)ifretthen
require("engine.ui.Dialog"):yesnoPopup("Malevolent Portal","An ominous aura emanates from this portal. Are you sure you want to go through?",function(ret)ifretthen
game.logPlayer(who,"#YELLOW#You overcome intense #LIGHT_BLUE#REPULSIVE FORCES#LAST# as you traverse the Portal.")