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Support multiple resources for Arcane Combat
-The only visible change in the core game is that Arcane Combat now interacts correctly with the Hidden Resources prodigy. The rest of the changes are for addon support. -Previously, Arcane Combat on_trigger function assumed that allowed talents cost mana and not other resources. This is fine in the core game, but if an addon wants to allow triggering a talent that costs Vim or Paradox, for example, the logic was not appropriate. Now, all resource types should be handled correctly. -Added some sanity checks to the allowed talent filtering in case addon developers set "allow_for_arcane_combat" on inappropriate talents.
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