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Commit b02879f4 authored by dg's avatar dg
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typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@5921 51575b47-30f0-44d4-a5cc-537603b46e54
parent 49cea10f
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......@@ -1169,9 +1169,10 @@ end
function _M:getOffHandMult(combat, mult)
local offmult = (mult or 1) / 2
if self:knowTalent(Talents.T_DUAL_WEAPON_TRAINING) then
offmult = (mult or 1) / (2 - (math.min(self:getTalentLevel(Talents.T_DUAL_WEAPON_TRAINING), 8) / 6))
elseif self:knowTalent(Talents.T_CORRUPTED_STRENGTH) then
offmult = (mult or 1) / (2 - (math.min(self:getTalentLevel(Talents.T_CORRUPTED_STRENGTH), 8) / 9))
offmult = math.max(offmult, (mult or 1) / (2 - (math.min(self:getTalentLevel(Talents.T_DUAL_WEAPON_TRAINING), 8) / 6)))
end
if self:knowTalent(Talents.T_CORRUPTED_STRENGTH) then
offmult = math.max(offmult, (mult or 1) / (2 - (math.min(self:getTalentLevel(Talents.T_CORRUPTED_STRENGTH), 8) / 9)))
end
if self:hasEffect(self.EFF_CURSE_OF_MADNESS) then
local eff = self:hasEffect(self.EFF_CURSE_OF_MADNESS)
......
......@@ -54,8 +54,8 @@ newTalent{
local damage = t.getDamage(self, t)
local duration = t.getDuration(self, t)
return ([[You hit your target doing %d%% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for %d turns.
Stun chance increase your accuracy.
If you fail to stun the target (of if it shrugs the effect) you quickly get back on your feet, not using your current turn.]]):
Stun chance increase with your accuracy.
If you fail to stun the target (or if it shrugs the effect) you quickly get back on your feet, not using your current turn.]]):
format(100 * damage, duration)
end,
}
......
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