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yutio888
Tales of MajEyal
Commits
aeca06f6
Commit
aeca06f6
authored
14 years ago
by
dg
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stuff
git-svn-id:
http://svn.net-core.org/repos/t-engine4@924
51575b47-30f0-44d4-a5cc-537603b46e54
parent
31da54d2
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game/modules/tome/data/gfx/particles/ice_shards.lua
+63
-0
63 additions, 0 deletions
game/modules/tome/data/gfx/particles/ice_shards.lua
game/modules/tome/data/gfx/particles/uttercold.lua
+44
-0
44 additions, 0 deletions
game/modules/tome/data/gfx/particles/uttercold.lua
with
107 additions
and
0 deletions
game/modules/tome/data/gfx/particles/ice_shards.lua
0 → 100644
+
63
−
0
View file @
aeca06f6
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- Make the ray
local
ray
=
{}
local
tiles
=
math.ceil
(
math.sqrt
(
tx
*
tx
+
ty
*
ty
))
local
tx
=
tx
*
engine
.
Map
.
tile_w
local
ty
=
ty
*
engine
.
Map
.
tile_h
local
breakdir
=
math.rad
(
rng
.
range
(
-
8
,
8
))
ray
.
dir
=
math
.
atan2
(
ty
,
tx
)
ray
.
size
=
math.sqrt
(
tx
*
tx
+
ty
*
ty
)
local
starts
=
{}
for
i
=
1
,
4
do
starts
[
#
starts
+
1
]
=
{
a
=
math.rad
(
rng
.
range
(
0
,
360
)),
r
=
rng
.
range
(
6
,
20
)
}
end
-- Populate the beam based on the forks
return
{
generator
=
function
()
local
a
=
ray
.
dir
local
rad
=
rng
.
range
(
-
3
,
3
)
local
s
=
rng
.
table
(
starts
)
local
ra
=
s
.
a
local
r
=
s
.
r
return
{
life
=
10
,
size
=
rng
.
range
(
4
,
6
),
sizev
=
-
0
.
1
,
sizea
=
0
,
x
=
r
*
math.cos
(
a
)
+
2
*
math.cos
(
ra
),
xv
=
0
,
xa
=
0
,
y
=
r
*
math.sin
(
a
)
+
2
*
math.sin
(
ra
),
yv
=
0
,
ya
=
0
,
dir
=
a
,
dirv
=
0
,
dira
=
0
,
vel
=
ray
.
size
/
10
,
velv
=
0
,
vela
=
0
,
r
=
0
,
rv
=
0
,
ra
=
0
,
g
=
rng
.
range
(
170
,
210
)
/
255
,
gv
=
0
,
ga
=
0
,
b
=
rng
.
range
(
200
,
255
)
/
255
,
gv
=
0
,
ga
=
0
,
a
=
rng
.
range
(
230
,
225
)
/
255
,
av
=
0
,
aa
=
0
,
}
end
,
},
function
(
self
)
self
.
nb
=
(
self
.
nb
or
0
)
+
1
if
self
.
nb
<
3
then
self
.
ps
:
emit
(
30
*
4
)
end
end
,
10
*
30
*
4
*
2
This diff is collapsed.
Click to expand it.
game/modules/tome/data/gfx/particles/uttercold.lua
0 → 100644
+
44
−
0
View file @
aeca06f6
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return
{
generator
=
function
()
local
ad
=
rng
.
range
(
0
,
360
)
local
a
=
math.rad
(
ad
)
local
dir
=
math.rad
(
ad
)
local
r
=
rng
.
range
(
8
,
18
)
return
{
life
=
20
,
size
=
2
,
sizev
=
0
.
3
,
sizea
=
-
0
.
01
,
x
=
r
*
math.cos
(
a
),
xv
=
0
,
xa
=
0
,
y
=
r
*
math.sin
(
a
),
yv
=
0
,
ya
=
0
,
dir
=
0
,
dirv
=
0
,
dira
=
0
,
vel
=
0
,
velv
=
0
,
vela
=
0
,
r
=
0
,
rv
=
0
,
ra
=
0
,
g
=
rng
.
range
(
170
,
210
)
/
255
,
gv
=
0
,
ga
=
0
,
b
=
rng
.
range
(
200
,
255
)
/
255
,
gv
=
0
,
ga
=
0
,
a
=
rng
.
range
(
230
,
225
)
/
255
,
av
=
0
,
aa
=
0
,
}
end
,
},
function
(
self
)
self
.
ps
:
emit
(
4
)
end
,
80
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