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Commit 9cfa1679 authored by dg's avatar dg
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Malicious thieves has arrived in towns, making it unsafe to leave stuff on the ground :)

Blighted Ruins (undeads starting zone) is still 8 physical levels deep but NPC level will only increase at 0.5 per level


git-svn-id: http://svn.net-core.org/repos/t-engine4@1815 51575b47-30f0-44d4-a5cc-537603b46e54
parent 6c32cb7a
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......@@ -23,8 +23,9 @@ return {
level_scheme = "player",
max_level = 8,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + (zone.max_level - level.level) + rng.range(-1,2) end,
level_adjust_level = function(zone, level) return zone.base_level + (zone.max_level - level.level) end,
-- 8 levels but actors gain one level every 2 levels
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + math.floor((zone.max_level - level.level) / 2) + rng.range(-1,2) end,
level_adjust_level = function(zone, level) return zone.base_level + math.floor((zone.max_level - level.level) / 2) end,
width = 50, height = 50,
-- all_remembered = true,
-- all_lited = true,
......
......@@ -22,6 +22,7 @@ return {
level_range = {20, 20},
max_level = 1,
width = 50, height = 50,
decay = {300, 800},
persistant = "zone",
-- all_remembered = true,
all_lited = true,
......
......@@ -23,6 +23,7 @@ return {
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
max_level = 1,
width = 196, height = 80,
decay = {300, 800},
persistant = "zone",
all_remembered = true,
all_lited = true,
......
......@@ -22,6 +22,7 @@ return {
level_range = {33, 33},
max_level = 1,
width = 196, height = 80,
decay = {300, 800},
persistant = "zone",
all_remembered = true,
all_lited = true,
......
......@@ -22,6 +22,7 @@ return {
level_range = {15, 15},
max_level = 1,
width = 196, height = 80,
decay = {300, 800},
persistant = "zone",
all_remembered = true,
all_lited = true,
......
......@@ -22,6 +22,7 @@ return {
level_range = {8, 14},
max_level = 1,
width = 25, height = 25,
decay = {300, 800},
persistant = "zone",
-- all_remembered = true,
all_lited = true,
......
......@@ -23,6 +23,7 @@ return {
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
max_level = 1,
width = 50, height = 50,
decay = {300, 800},
persistant = "zone",
no_worldport = true,
all_remembered = true,
......
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