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Commit 97472453 authored by dg's avatar dg
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Fixed some tooltips

git-svn-id: http://svn.net-core.org/repos/t-engine4@5615 51575b47-30f0-44d4-a5cc-537603b46e54
parent e39ca529
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......@@ -140,8 +140,8 @@ newTalent{
end,
info = function(self, t)
return ([[Your abilities sowing confusion and chaos have reached their peak. Now even your most simple moves confuse your enemies, rendering their offense less effective.
Your defense increases by %d%%.
Your defense increases by %d%% and all projectiles fired at you have their speed reduced by %d
Your bonus percent to defense will increase with Cunning.]]):
format(self:getTalentLevel(self.T_MISDIRECTION) * (0.02 * (1 + self:getCun() / 85) *100),self:getTalentLevelRaw(t) * 3 ,self:getTalentLevelRaw(t) * 1)
format(self:getTalentLevel(self.T_MISDIRECTION) * (0.02 * (1 + self:getCun() / 85) *100),self:getTalentLevelRaw(t) * 3 ,self:getTalentLevelRaw(t) * 1, self:getTalentLevelRaw(t) * 3)
end,
}
......@@ -35,7 +35,8 @@ newTalent{
points = 5,
require = techs_dex_req2,
info = function(self, t)
return ([[You have learned to block incoming blows with your weapons, increasing your defense by %d.]]):format(4 + (self:getTalentLevel(t) * self:getDex()) / 12)
return ([[You have learned to block incoming blows with your weapons, increasing your defense by %d.
Defense scales with Dexterity]]):format(4 + (self:getTalentLevel(t) * self:getDex()) / 12)
end,
}
......
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