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Commit 8944183a authored by dg's avatar dg
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mooooaarrr

git-svn-id: http://svn.net-core.org/repos/t-engine4@2370 51575b47-30f0-44d4-a5cc-537603b46e54
parent 481f8864
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game/modules/tome/data/gfx/shockbolt/object/2haxe_iron.png

4.61 KiB

game/modules/tome/data/gfx/shockbolt/object/2haxe_steel.png

5.81 KiB

game/modules/tome/data/gfx/shockbolt/object/2hmace_iron.png

5.13 KiB

game/modules/tome/data/gfx/shockbolt/object/2hmace_steel.png

5.38 KiB

game/modules/tome/data/gfx/shockbolt/object/2hsword_steel.png

5.72 KiB

game/modules/tome/data/gfx/shockbolt/object/axe_iron.png

4.88 KiB

game/modules/tome/data/gfx/shockbolt/object/axe_steel.png

5.8 KiB

game/modules/tome/data/gfx/shockbolt/object/cap_rough.png

4.69 KiB

game/modules/tome/data/gfx/shockbolt/object/cloak_elvensilk.png

9.9 KiB

game/modules/tome/data/gfx/shockbolt/object/helm_iron.png

5.62 KiB

game/modules/tome/data/gfx/shockbolt/object/knife_iron.png

4.24 KiB

game/modules/tome/data/gfx/shockbolt/object/longbow_yew.png

6.54 KiB

game/modules/tome/data/gfx/shockbolt/object/mace_iron.png

2.85 KiB

game/modules/tome/data/gfx/shockbolt/object/mace_steel.png

5.13 KiB

game/modules/tome/data/gfx/shockbolt/object/scroll.png

4.87 KiB

game/modules/tome/data/gfx/shockbolt/object/shield_iron.png

6.29 KiB

game/modules/tome/data/gfx/shockbolt/object/sling_cured.png

7.85 KiB

......@@ -47,7 +47,7 @@ newEntity{
newEntity{
define_as = "PORTAL_BACK",
name = "Demonic Portal", image = "terrain/demon_portal.png",
name = "Demonic Portal", image = "terrain/lava_floor.png", add_displays = {class.new{image="terrain/demon_portal.png"}},
display = '&', color_r=255, color_g=0, color_b=220, back_color=colors.VIOLET,
notice = true,
always_remember = true,
......
......@@ -53,8 +53,8 @@ function _M:use(item)
game:unregisterDialog(self)
-- if not item.hasit then
game.party:removeQuest(item.quest)
game.party:grantQuest(item.quest)
game.player:removeQuest(item.quest)
game.player:grantQuest(item.quest)
-- else
-- game:registerDialog(GetQuantity.new("Quest: "..item.name, "Level "..item.min.."-"..item.max, 1, item.max, function(qty)
-- game:changeLevel(qty, item.zone)
......
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