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Commit 7eca3619 authored by dg's avatar dg
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The Sher'Tul Fortress new has graphical lore, be sure to check out the paintings on the walls!

git-svn-id: http://svn.net-core.org/repos/t-engine4@3771 51575b47-30f0-44d4-a5cc-537603b46e54
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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-----------------------------------------
-- Basic floors
-----------------------------------------
newEntity{
define_as = "SOLID_FLOOR",
type = "floor", subtype = "floor",
name = "floor", image = "terrain/solidwall/solid_floor1.png",
display = '.', color_r=255, color_g=255, color_b=255, back_color=colors.DARK_GREY,
}
-----------------------------------------
-- Walls
-----------------------------------------
newEntity{
define_as = "SOLID_WALL",
type = "wall", subtype = "floor",
name = "wall", image = "terrain/solidwall/solid_wall_block1.png",
display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY,
z = 3,
nice_tiler = { method="wall3d", inner={"SOLID_WALL", 100, 1, 1}, north={"SOLID_WALL_NORTH", 100, 1, 1}, south={"SOLID_WALL_SOUTH", 10, 1, 7}, north_south="SOLID_WALL_NORTH_SOUTH", },
always_remember = true,
does_block_move = true,
block_sight = true,
air_level = -20,
}
for i = 1, 1 do
newEntity{ base = "SOLID_WALL", define_as = "SOLID_WALL"..i, image = "terrain/solidwall/solid_wall_block"..i..".png", z = 3}
newEntity{ base = "SOLID_WALL", define_as = "SOLID_WALL_NORTH"..i, image = "terrain/solidwall/solid_wall_block"..i..".png", z = 3, add_displays = {class.new{image="terrain/solidwall/solid_wall_top_block1.png", z=18, display_y=-1}}}
end
newEntity{ base = "SOLID_WALL", define_as = "SOLID_WALL_NORTH_SOUTH", image = "terrain/solidwall/solid_wall1.png", z = 3, add_displays = {class.new{image="terrain/solidwall/solid_wall_top_block1.png", z=18, display_y=-1}}}
newEntity{ base = "SOLID_WALL", define_as = "SOLID_WALL_SOUTH", image = "terrain/solidwall/solid_wall1.png", z = 3}
for i = 1, 7 do newEntity{ base = "SOLID_WALL", define_as = "SOLID_WALL_SOUTH"..i, image = "terrain/solidwall/solid_wall"..i..".png", z = 3} end
-----------------------------------------
-- Doors
-----------------------------------------
newEntity{
define_as = "SOLID_DOOR",
type = "wall", subtype = "floor",
name = "door", image = "terrain/solidwall/granite_door1.png",
display = '+', color_r=238, color_g=154, color_b=77, back_color=colors.DARK_UMBER,
nice_tiler = { method="door3d", north_south="SOLID_DOOR_VERT", west_east="SOLID_DOOR_HORIZ" },
notice = true,
always_remember = true,
block_sight = true,
door_opened = "SOLID_DOOR_OPEN",
dig = "FLOOR",
}
newEntity{
define_as = "SOLID_DOOR_OPEN",
type = "wall", subtype = "floor",
name = "open door", image="terrain/solidwall/granite_door1_open.png",
display = "'", color_r=238, color_g=154, color_b=77, back_color=colors.DARK_GREY,
always_remember = true,
door_closed = "SOLID_DOOR",
}
newEntity{ base = "SOLID_DOOR", define_as = "SOLID_DOOR_HORIZ", image = "terrain/solidwall/solid_floor1.png", add_mos={{image = "terrain/solidwall/solid_wall_closed_doors1.png"}}, add_displays = {class.new{image="terrain/solidwall/solid_wall_top_block1.png", z=18, display_y=-1}}, door_opened = "SOLID_DOOR_HORIZ_OPEN"}
newEntity{ base = "SOLID_DOOR_OPEN", define_as = "SOLID_DOOR_HORIZ_OPEN", image = "terrain/solidwall/solid_floor1.png", add_mos={{image = "terrain/solidwall/solid_wall_open_doors1.png"}}, add_displays = {class.new{image="terrain/solidwall/solid_wall_top_block1.png", z=18, display_y=-1}}, door_closed = "SOLID_DOOR_HORIZ"}
newEntity{ base = "SOLID_DOOR", define_as = "SOLID_DOOR_VERT", image = "terrain/solidwall/solid_floor1.png", add_displays = {class.new{image="terrain/solidwall/solid_door1_vert.png", z=17}, class.new{image="terrain/solidwall/solid_door1_vert_north.png", z=18, display_y=-1}}, door_opened = "SOLID_DOOR_OPEN_VERT"}
newEntity{ base = "SOLID_DOOR_OPEN", define_as = "SOLID_DOOR_OPEN_VERT", image = "terrain/solidwall/solid_floor1.png", add_displays = {class.new{image="terrain/solidwall/solid_door1_open_vert.png", z=17}, class.new{image="terrain/solidwall/solid_door1_open_vert_north.png", z=18, display_y=-1}}, door_closed = "SOLID_DOOR_VERT"}
newEntity{
define_as = "SOLID_DOOR_SEALED",
type = "wall", subtype = "floor",
name = "sealed door", image = "terrain/solidwall/solid_wall_closed_doors1.png",
display = '+', color_r=238, color_g=154, color_b=77, back_color=colors.DARK_UMBER,
nice_tiler = { method="door3d", north_south="SOLID_DOOR_SEALED_VERT", west_east="SOLID_DOOR_SEALED_HORIZ" },
notice = true,
always_remember = true,
block_sight = true,
block_sense = true,
block_esp = true,
door_player_stop = "This door seems to be sealed.",
door_opened = "SOLID_DOOR_OPEN",
}
newEntity{ base = "SOLID_DOOR_SEALED", define_as = "SOLID_DOOR_SEALED_HORIZ", image = "terrain/solidwall/solid_floor1.png", add_mos={{image = "terrain/solidwall/solid_wall_closed_doors1.png"}}, add_displays = {class.new{image="terrain/solidwall/solid_wall_top_block1.png", z=18, display_y=-1}}, door_opened = "SOLID_DOOR_HORIZ_OPEN"}
newEntity{ base = "SOLID_DOOR_SEALED", define_as = "SOLID_DOOR_SEALED_VERT", image = "terrain/solidwall/solid_floor1.png", add_displays = {class.new{image="terrain/solidwall/solid_door1_vert.png", z=17}, class.new{image="terrain/solidwall/solid_door1_vert_north.png", z=18, display_y=-1}}, door_opened = "SOLID_DOOR_OPEN_VERT"}
game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_door1_open_vert.png

3.49 KiB

game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_door1_open_vert_north.png

1.68 KiB

game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_door1_vert.png

2.7 KiB

game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_door1_vert_north.png

685 B

game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_floor1.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_floor2.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_floor3.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_floor4.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_floor5.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_floor6.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_floor7.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_stairs_down1.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_stairs_down2.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_stairs_up1.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_stairs_up2.png

3.83 KiB

game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_wall1.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_wall2.png

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game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_wall3.png

1.43 KiB

game/modules/tome/data/gfx/shockbolt/terrain/solidwall/solid_wall4.png

2.93 KiB

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