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yutio888
Tales of MajEyal
Commits
6dfbb706
Commit
6dfbb706
authored
14 years ago
by
dg
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plop
git-svn-id:
http://svn.net-core.org/repos/t-engine4@2613
51575b47-30f0-44d4-a5cc-537603b46e54
parent
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game/modules/tome/data/zones/temporal-rift/npcs.lua
+230
-230
230 additions, 230 deletions
game/modules/tome/data/zones/temporal-rift/npcs.lua
with
230 additions
and
230 deletions
game/modules/tome/data/zones/temporal-rift/npcs.lua
+
230
−
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View file @
6dfbb706
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load
(
"/data/general/npcs/telugoroth.lua"
,
rarity
(
0
))
load
(
"/data/general/npcs/horror.lua"
,
function
(
e
)
if
e
.
rarity
then
e
.
horror_rarity
,
e
.
rarity
=
e
.
rarity
,
nil
end
end
)
local
Talents
=
require
(
"engine.interface.ActorTalents"
)
newEntity
{
define_as
=
"BEN_CRUTHDAR_ABOMINATION"
,
type
=
"humanoid"
,
subtype
=
"temporal"
,
unique
=
true
,
name
=
"Ben Cruthdar, the Abomination"
,
display
=
"p"
,
color
=
colors
.
VIOLET
,
desc
=
[[This crazed madman seems twisted and corrupted by temporal energy, his body shifting and phasing in and out of reality.]]
,
level_range
=
{
15
,
nil
},
exp_worth
=
2
,
max_life
=
270
,
life_rating
=
17
,
fixed_rating
=
true
,
max_stamina
=
85
,
stats
=
{
str
=
20
,
dex
=
15
,
wil
=
18
,
con
=
20
},
rank
=
3
.
5
,
size_category
=
2
,
infravision
=
20
,
instakill_immune
=
1
,
move_others
=
true
,
resists
=
{
[
DamageType
.
COLD
]
=
25
},
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
resolvers
.
equip
{
{
type
=
"weapon"
,
subtype
=
"battleaxe"
,
ego_chance
=
100
,
autoreq
=
true
},
},
resolvers
.
drops
{
chance
=
100
,
nb
=
1
,
{
ego_chance
=
100
}
},
resolvers
.
talents
{
[
Talents
.
T_GLOOM
]
=
3
,
[
Talents
.
T_WEAKNESS
]
=
3
,
[
Talents
.
T_TORMENT
]
=
3
,
[
Talents
.
T_UNNATURAL_BODY
]
=
4
,
[
Talents
.
T_DOMINATE
]
=
1
,
[
Talents
.
T_BLINDSIDE
]
=
3
,
[
Talents
.
T_SLASH
]
=
3
,
[
Talents
.
T_RECKLESS_CHARGE
]
=
1
,
[
Talents
.
T_DAMAGE_SMEARING
]
=
5
,
[
Talents
.
T_HASTE
]
=
3
,
[
Talents
.
T_BORROWED_TIME
]
=
3
,
},
resolvers
.
sustains_at_birth
(),
autolevel
=
"warriorwill"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
1
,
ai_move
=
"move_astar"
,
},
ai_tactic
=
resolvers
.
tactic
"melee"
,
resolvers
.
inscriptions
(
1
,
"healing infusion"
),
-- On die needs to make stairs back to the Rift
on_die
=
function
(
self
,
who
)
game
.
level
.
data
.
portal_next
(
self
)
end
,
}
newEntity
{
define_as
=
"ABOMINATION_RANTHA"
,
type
=
"dragon"
,
subtype
=
"temporal"
,
unique
=
true
,
name
=
"Rantha the Abomination"
,
display
=
"D"
,
color
=
colors
.
VIOLET
,
desc
=
[[Claws and teeth. Ice and death. Dragons are not all extinct it seems... and this one seems to have been corrupted by the time rift.]]
,
level_range
=
{
15
,
nil
},
exp_worth
=
2
,
max_life
=
220
,
life_rating
=
15
,
fixed_rating
=
true
,
max_stamina
=
85
,
max_mana
=
200
,
stats
=
{
str
=
25
,
dex
=
10
,
cun
=
8
,
mag
=
20
,
wil
=
20
,
con
=
20
},
rank
=
3
.
5
,
size_category
=
5
,
combat_armor
=
17
,
combat_def
=
14
,
infravision
=
20
,
instakill_immune
=
1
,
move_others
=
true
,
resists
=
{
[
DamageType
.
FIRE
]
=
-
20
,
[
DamageType
.
COLD
]
=
100
,
[
DamageType
.
TEMPORAL
]
=
25
,
},
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
-- Frost Treads drop should be changed.
resolvers
.
drops
{
chance
=
100
,
nb
=
5
,
{
type
=
"gem"
}
},
resolvers
.
drops
{
chance
=
100
,
nb
=
10
,
{
type
=
"money"
}
},
resolvers
.
talents
{
[
Talents
.
T_KNOCKBACK
]
=
3
,
[
Talents
.
T_ICE_STORM
]
=
2
,
[
Talents
.
T_FREEZE
]
=
3
,
[
Talents
.
T_ICE_CLAW
]
=
4
,
[
Talents
.
T_ICY_SKIN
]
=
3
,
[
Talents
.
T_ICE_BREATH
]
=
4
,
[
Talents
.
T_BODY_REVERSION
]
=
4
,
[
Talents
.
T_ECHOES_FROM_THE_PAST
]
=
4
,
[
Talents
.
T_QUANTUM_SPIKE
]
=
4
,
},
resolvers
.
sustains_at_birth
(),
autolevel
=
"warriormage"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
1
,
ai_move
=
"move_astar"
,
},
resolvers
.
inscriptions
(
1
,
"infusion"
),
-- On die needs to make stairs back to the Rift
on_die
=
function
(
self
,
who
)
game
.
level
.
data
.
portal_next
(
self
)
end
,
}
local
twin_take_hit
=
function
(
self
,
value
,
src
)
value
=
mod
.
class
.
Actor
.
onTakeHit
(
self
,
value
,
src
)
value
=
value
/
2
if
value
>
0
then
local
o
=
self
.
brother
.
onTakeHit
self
.
brother
.
onTakeHit
=
nil
self
.
brother
:
takeHit
(
value
,
src
)
self
.
brother
.
onTakeHit
=
o
end
return
value
end
newEntity
{
base
=
"BASE_NPC_HORROR"
,
define_as
=
"CHRONOLITH_TWIN"
,
name
=
"Chronolith Twin"
,
color
=
colors
.
VIOLET
,
unique
=
true
,
subtype
=
"temporal"
,
desc
=
[[A six armed creature with black insect-like eyes dressed in robes.]]
,
level_range
=
{
20
,
nil
},
exp_worth
=
1
,
max_life
=
150
,
life_rating
=
15
,
fixed_rating
=
true
,
rank
=
4
,
size_category
=
3
,
stats
=
{
str
=
10
,
dex
=
12
,
cun
=
14
,
mag
=
25
,
wil
=
25
,
con
=
16
},
instakill_immune
=
1
,
blind_immune
=
0
.
5
,
silence_immune
=
0
.
5
,
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
equipment
=
resolvers
.
equip
{
{
type
=
"weapon"
,
subtype
=
"staff"
,
ego_chance
=
100
,
autoreq
=
true
},
{
type
=
"armor"
,
subtype
=
"cloth"
,
ego_chance
=
100
,
autoreq
=
true
},
},
resolvers
.
drops
{
chance
=
100
,
nb
=
4
,
{
ego_chance
=
100
}
},
resolvers
.
drops
{
chance
=
100
,
nb
=
1
,
{
unique
=
true
}
},
resists
=
{
[
DamageType
.
TEMPORAL
]
=
50
,
},
resolvers
.
talents
{
[
Talents
.
T_DUST_TO_DUST
]
=
3
,
[
Talents
.
T_RETHREAD
]
=
3
,
[
Talents
.
T_ECHOES_FROM_THE_PAST
]
=
3
,
[
Talents
.
T_TURN_BACK_THE_CLOCK
]
=
3
,
[
Talents
.
T_HASTE
]
=
3
,
[
Talents
.
T_STATIC_HISTORY
]
=
5
,
[
Talents
.
T_DIMENSIONAL_STEP
]
=
5
,
[
Talents
.
T_REPULSION_
F
IELD
]
=
5
,
},
autolevel
=
"warriormage"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
2
,
ai_move
=
"move_astar"
,
},
ai_tactic
=
resolvers
.
tactic
"ranged"
,
resolvers
.
inscriptions
(
1
,
{
"shielding rune"
}),
onTakeHit
=
twin_take_hit
,
on_die
=
function
(
self
,
who
)
self
.
brother
=
nil
game
.
player
:
resolveSource
():
setQuestStatus
(
"temporal-rift"
,
engine
.
Quest
.
COMPLETED
,
"twin"
)
end
,
}
newEntity
{
base
=
"BASE_NPC_HORROR"
,
define_as
=
"CHRONOLITH_CLONE"
,
name
=
"Chronolith Clone"
,
color
=
colors
.
VIOLET
,
unique
=
true
,
subtype
=
"temporal"
,
desc
=
[[A six armed creature with black insect-like eyes dressed in robes.]]
,
level_range
=
{
20
,
nil
},
exp_worth
=
1
,
max_life
=
150
,
life_rating
=
15
,
fixed_rating
=
true
,
rank
=
4
,
size_category
=
3
,
stats
=
{
str
=
10
,
dex
=
12
,
cun
=
14
,
mag
=
25
,
wil
=
25
,
con
=
16
},
instakill_immune
=
1
,
blind_immune
=
0
.
5
,
silence_immune
=
0
.
5
,
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
equipment
=
resolvers
.
equip
{
{
type
=
"weapon"
,
subtype
=
"staff"
,
ego_chance
=
100
,
autoreq
=
true
},
{
type
=
"armor"
,
subtype
=
"cloth"
,
ego_chance
=
100
,
autoreq
=
true
},
},
resolvers
.
drops
{
chance
=
100
,
nb
=
4
,
{
ego_chance
=
100
}
},
resolvers
.
drops
{
chance
=
100
,
nb
=
1
,
{
unique
=
true
}
},
resists
=
{
[
DamageType
.
TEMPORAL
]
=
50
,
},
resolvers
.
talents
{
[
Talents
.
T_REPULSION_BLAST
]
=
3
,
[
Talents
.
T_TEMPORAL_WAKE
]
=
3
,
[
Talents
.
T_QUANTUM_SPIKE
]
=
3
,
[
Talents
.
T_TEMPORAL_FUGUE
]
=
3
,
[
Talents
.
T_HASTE
]
=
3
,
[
Talents
.
T_DIMENSIONAL_STEP
]
=
5
,
[
Talents
.
T_STATIC_HISTORY
]
=
5
,
[
Talents
.
T_ENTROPIC_
SH
IELD
]
=
5
,
},
autolevel
=
"warriormage"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
2
,
ai_move
=
"move_astar"
,
},
ai_tactic
=
resolvers
.
tactic
"ranged"
,
resolvers
.
inscriptions
(
1
,
{
"invisibility rune"
}),
onTakeHit
=
twin_take_hit
,
on_die
=
function
(
self
,
who
)
self
.
brother
=
nil
game
.
player
:
resolveSource
():
setQuestStatus
(
"temporal-rift"
,
engine
.
Quest
.
COMPLETED
,
"clone"
)
end
,
}
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load
(
"/data/general/npcs/telugoroth.lua"
,
rarity
(
0
))
load
(
"/data/general/npcs/horror.lua"
,
function
(
e
)
if
e
.
rarity
then
e
.
horror_rarity
,
e
.
rarity
=
e
.
rarity
,
nil
end
end
)
local
Talents
=
require
(
"engine.interface.ActorTalents"
)
newEntity
{
define_as
=
"BEN_CRUTHDAR_ABOMINATION"
,
type
=
"humanoid"
,
subtype
=
"temporal"
,
unique
=
true
,
name
=
"Ben Cruthdar, the Abomination"
,
display
=
"p"
,
color
=
colors
.
VIOLET
,
desc
=
[[This crazed madman seems twisted and corrupted by temporal energy, his body shifting and phasing in and out of reality.]]
,
level_range
=
{
15
,
nil
},
exp_worth
=
2
,
max_life
=
270
,
life_rating
=
17
,
fixed_rating
=
true
,
max_stamina
=
85
,
stats
=
{
str
=
20
,
dex
=
15
,
wil
=
18
,
con
=
20
},
rank
=
3
.
5
,
size_category
=
2
,
infravision
=
20
,
instakill_immune
=
1
,
move_others
=
true
,
resists
=
{
[
DamageType
.
COLD
]
=
25
},
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
resolvers
.
equip
{
{
type
=
"weapon"
,
subtype
=
"battleaxe"
,
ego_chance
=
100
,
autoreq
=
true
},
},
resolvers
.
drops
{
chance
=
100
,
nb
=
1
,
{
ego_chance
=
100
}
},
resolvers
.
talents
{
[
Talents
.
T_GLOOM
]
=
3
,
[
Talents
.
T_WEAKNESS
]
=
3
,
[
Talents
.
T_TORMENT
]
=
3
,
[
Talents
.
T_UNNATURAL_BODY
]
=
4
,
[
Talents
.
T_DOMINATE
]
=
1
,
[
Talents
.
T_BLINDSIDE
]
=
3
,
[
Talents
.
T_SLASH
]
=
3
,
[
Talents
.
T_RECKLESS_CHARGE
]
=
1
,
[
Talents
.
T_DAMAGE_SMEARING
]
=
5
,
[
Talents
.
T_HASTE
]
=
3
,
[
Talents
.
T_BORROWED_TIME
]
=
3
,
},
resolvers
.
sustains_at_birth
(),
autolevel
=
"warriorwill"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
1
,
ai_move
=
"move_astar"
,
},
ai_tactic
=
resolvers
.
tactic
"melee"
,
resolvers
.
inscriptions
(
1
,
"healing infusion"
),
-- On die needs to make stairs back to the Rift
on_die
=
function
(
self
,
who
)
game
.
level
.
data
.
portal_next
(
self
)
end
,
}
newEntity
{
define_as
=
"ABOMINATION_RANTHA"
,
type
=
"dragon"
,
subtype
=
"temporal"
,
unique
=
true
,
name
=
"Rantha the Abomination"
,
display
=
"D"
,
color
=
colors
.
VIOLET
,
desc
=
[[Claws and teeth. Ice and death. Dragons are not all extinct it seems... and this one seems to have been corrupted by the time rift.]]
,
level_range
=
{
15
,
nil
},
exp_worth
=
2
,
max_life
=
220
,
life_rating
=
15
,
fixed_rating
=
true
,
max_stamina
=
85
,
max_mana
=
200
,
stats
=
{
str
=
25
,
dex
=
10
,
cun
=
8
,
mag
=
20
,
wil
=
20
,
con
=
20
},
rank
=
3
.
5
,
size_category
=
5
,
combat_armor
=
17
,
combat_def
=
14
,
infravision
=
20
,
instakill_immune
=
1
,
move_others
=
true
,
resists
=
{
[
DamageType
.
FIRE
]
=
-
20
,
[
DamageType
.
COLD
]
=
100
,
[
DamageType
.
TEMPORAL
]
=
25
,
},
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
-- Frost Treads drop should be changed.
resolvers
.
drops
{
chance
=
100
,
nb
=
5
,
{
type
=
"gem"
}
},
resolvers
.
drops
{
chance
=
100
,
nb
=
10
,
{
type
=
"money"
}
},
resolvers
.
talents
{
[
Talents
.
T_KNOCKBACK
]
=
3
,
[
Talents
.
T_ICE_STORM
]
=
2
,
[
Talents
.
T_FREEZE
]
=
3
,
[
Talents
.
T_ICE_CLAW
]
=
4
,
[
Talents
.
T_ICY_SKIN
]
=
3
,
[
Talents
.
T_ICE_BREATH
]
=
4
,
[
Talents
.
T_BODY_REVERSION
]
=
4
,
[
Talents
.
T_ECHOES_FROM_THE_PAST
]
=
4
,
[
Talents
.
T_QUANTUM_SPIKE
]
=
4
,
},
resolvers
.
sustains_at_birth
(),
autolevel
=
"warriormage"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
1
,
ai_move
=
"move_astar"
,
},
resolvers
.
inscriptions
(
1
,
"infusion"
),
-- On die needs to make stairs back to the Rift
on_die
=
function
(
self
,
who
)
game
.
level
.
data
.
portal_next
(
self
)
end
,
}
local
twin_take_hit
=
function
(
self
,
value
,
src
)
value
=
mod
.
class
.
Actor
.
onTakeHit
(
self
,
value
,
src
)
value
=
value
/
2
if
value
>
0
then
local
o
=
self
.
brother
.
onTakeHit
self
.
brother
.
onTakeHit
=
nil
self
.
brother
:
takeHit
(
value
,
src
)
self
.
brother
.
onTakeHit
=
o
end
return
value
end
newEntity
{
base
=
"BASE_NPC_HORROR"
,
define_as
=
"CHRONOLITH_TWIN"
,
name
=
"Chronolith Twin"
,
color
=
colors
.
VIOLET
,
unique
=
true
,
subtype
=
"temporal"
,
desc
=
[[A six armed creature with black insect-like eyes dressed in robes.]]
,
level_range
=
{
20
,
nil
},
exp_worth
=
1
,
max_life
=
150
,
life_rating
=
15
,
fixed_rating
=
true
,
rank
=
4
,
size_category
=
3
,
stats
=
{
str
=
10
,
dex
=
12
,
cun
=
14
,
mag
=
25
,
wil
=
25
,
con
=
16
},
instakill_immune
=
1
,
blind_immune
=
0
.
5
,
silence_immune
=
0
.
5
,
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
equipment
=
resolvers
.
equip
{
{
type
=
"weapon"
,
subtype
=
"staff"
,
ego_chance
=
100
,
autoreq
=
true
},
{
type
=
"armor"
,
subtype
=
"cloth"
,
ego_chance
=
100
,
autoreq
=
true
},
},
resolvers
.
drops
{
chance
=
100
,
nb
=
4
,
{
ego_chance
=
100
}
},
resolvers
.
drops
{
chance
=
100
,
nb
=
1
,
{
unique
=
true
}
},
resists
=
{
[
DamageType
.
TEMPORAL
]
=
50
,
},
resolvers
.
talents
{
[
Talents
.
T_DUST_TO_DUST
]
=
3
,
[
Talents
.
T_RETHREAD
]
=
3
,
[
Talents
.
T_ECHOES_FROM_THE_PAST
]
=
3
,
[
Talents
.
T_TURN_BACK_THE_CLOCK
]
=
3
,
[
Talents
.
T_HASTE
]
=
3
,
[
Talents
.
T_STATIC_HISTORY
]
=
5
,
[
Talents
.
T_DIMENSIONAL_STEP
]
=
5
,
[
Talents
.
T_REPULSION_
SH
IELD
]
=
5
,
},
autolevel
=
"warriormage"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
2
,
ai_move
=
"move_astar"
,
},
ai_tactic
=
resolvers
.
tactic
"ranged"
,
resolvers
.
inscriptions
(
1
,
{
"shielding rune"
}),
onTakeHit
=
twin_take_hit
,
on_die
=
function
(
self
,
who
)
self
.
brother
=
nil
game
.
player
:
resolveSource
():
setQuestStatus
(
"temporal-rift"
,
engine
.
Quest
.
COMPLETED
,
"twin"
)
end
,
}
newEntity
{
base
=
"BASE_NPC_HORROR"
,
define_as
=
"CHRONOLITH_CLONE"
,
name
=
"Chronolith Clone"
,
color
=
colors
.
VIOLET
,
unique
=
true
,
subtype
=
"temporal"
,
desc
=
[[A six armed creature with black insect-like eyes dressed in robes.]]
,
level_range
=
{
20
,
nil
},
exp_worth
=
1
,
max_life
=
150
,
life_rating
=
15
,
fixed_rating
=
true
,
rank
=
4
,
size_category
=
3
,
stats
=
{
str
=
10
,
dex
=
12
,
cun
=
14
,
mag
=
25
,
wil
=
25
,
con
=
16
},
instakill_immune
=
1
,
blind_immune
=
0
.
5
,
silence_immune
=
0
.
5
,
body
=
{
INVEN
=
10
,
MAINHAND
=
1
,
OFFHAND
=
1
,
BODY
=
1
},
equipment
=
resolvers
.
equip
{
{
type
=
"weapon"
,
subtype
=
"staff"
,
ego_chance
=
100
,
autoreq
=
true
},
{
type
=
"armor"
,
subtype
=
"cloth"
,
ego_chance
=
100
,
autoreq
=
true
},
},
resolvers
.
drops
{
chance
=
100
,
nb
=
4
,
{
ego_chance
=
100
}
},
resolvers
.
drops
{
chance
=
100
,
nb
=
1
,
{
unique
=
true
}
},
resists
=
{
[
DamageType
.
TEMPORAL
]
=
50
,
},
resolvers
.
talents
{
[
Talents
.
T_REPULSION_BLAST
]
=
3
,
[
Talents
.
T_TEMPORAL_WAKE
]
=
3
,
[
Talents
.
T_QUANTUM_SPIKE
]
=
3
,
[
Talents
.
T_TEMPORAL_FUGUE
]
=
3
,
[
Talents
.
T_HASTE
]
=
3
,
[
Talents
.
T_DIMENSIONAL_STEP
]
=
5
,
[
Talents
.
T_STATIC_HISTORY
]
=
5
,
[
Talents
.
T_ENTROPIC_
F
IELD
]
=
5
,
},
autolevel
=
"warriormage"
,
ai
=
"tactical"
,
ai_state
=
{
talent_in
=
2
,
ai_move
=
"move_astar"
,
},
ai_tactic
=
resolvers
.
tactic
"ranged"
,
resolvers
.
inscriptions
(
1
,
{
"invisibility rune"
}),
onTakeHit
=
twin_take_hit
,
on_die
=
function
(
self
,
who
)
self
.
brother
=
nil
game
.
player
:
resolveSource
():
setQuestStatus
(
"temporal-rift"
,
engine
.
Quest
.
COMPLETED
,
"clone"
)
end
,
}
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